Bug 6601 - GLCube example freezes after 10-20 minutes, GLNativeES20 doesn't, Bug in AndroidGameView?
Summary: GLCube example freezes after 10-20 minutes, GLNativeES20 doesn't, Bug in Andr...
Status: RESOLVED NOT_REPRODUCIBLE
Alias: None
Product: Android
Classification: Xamarin
Component: BCL Class Libraries ()
Version: 4.2.x
Hardware: PC Windows
: Normal normal
Target Milestone: ---
Assignee: dean.ellis
URL:
Depends on:
Blocks:
 
Reported: 2012-08-19 03:30 UTC by Heiko
Modified: 2014-12-05 07:20 UTC (History)
2 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED NOT_REPRODUCIBLE

Description Heiko 2012-08-19 03:30:49 UTC
The examples GLCube, GLCube-1.0, GLTriangle20, GLTriangle20-1.0 freeze after running for about 10 - 20 minutes. I'm using a Toshiba AT200 tablet running Android 4.0.3 and Mono for Android 4.2.4. The freeze seems to happen in the class library, the user code is executing without freezing or throwing exeptions. The example GLNativeES20 doesn't freeze, so it looks like a bug in AndroidGameView/OpenTK.
Comment 1 dean.ellis 2014-12-02 10:59:23 UTC
I am unable to replicate this on the latest version of OpenTK-1. Its possible that one of the recent changes to the AndroidGameView has fixed this issue.
Comment 2 dean.ellis 2014-12-05 07:20:42 UTC
The samples run file on the devices I have available so I cannot reproduce this issue. Its possible that recent changes to the AndroidGameView have fixed it.