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When using one or more C files (example the sqlite3.c file) in a C++ application, compiling fails as it only executes the compiler (specified in Project > [Project] Options > Build > Compiler) on the entire project, instead of detecting which compiler (C or C++) to use on which file (based on file extension).
This means it's impossible to mix C and C++ files in a single project using Monodevelop, something that is allowed and parsed for in most other IDE's.
My projects are also incompatible with MonoDevelop for this reason. Please add a per-file lnguage option.
How can this have 'Lowest' importance?
I just spent a couple of nights adding MonoDevelop support to premake (https://bitbucket.org/premake/premake-dev/pull-request/23/added-c-c-support-for-monodevelop) so I could work in Linux instead of Windows, but after all that work I'm blocked by this :(
The C/C++ addin was always community maintained, though the core MD team keeps it building and tries not to break it. Unfortunately there currently isn't a maintainer - contributions would be very welcome.
Hmmm, okay well I'll take a look at the code. I presume it's all C#, and developed within MonoDevelop? :)
Has there ever been talk of enabling the github issue tracker? I really hate dealing with bugzilla, and I tend to find it a significant deterrence when considering joining projects... :/
Yes, it's all C#, you can build it from MD. Instructions are here: http://monodevelop.com/Developers/Building_MonoDevelop
No plans to switch to the GitHub tracker, we're pretty invested in BugZilla right now, for better or worse. Sorry!
Closing since this isn't something that the core team maintains.