Bug 60223 - Xamarin.iOS empty project with memory leak
Summary: Xamarin.iOS empty project with memory leak
Status: RESOLVED ANSWERED
Alias: None
Product: iOS
Classification: Xamarin
Component: General ()
Version: XI 11.4 (d15-5)
Hardware: Other Other
: --- normal
Target Milestone: Future Cycle (TBD)
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2017-10-17 01:50 UTC by huangboru
Modified: 2017-11-22 05:55 UTC (History)
3 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:


Attachments
empty projects with memory leak (179.88 KB, image/png)
2017-10-17 01:50 UTC, huangboru
Details
project for leak (12.20 KB, application/zip)
2017-11-22 00:50 UTC, huangboru
Details


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Status:
RESOLVED ANSWERED

Description huangboru 2017-10-17 01:50:10 UTC
Created attachment 25326 [details]
empty projects with memory leak

I create an empty single View app with Xamarin.iOS by VS for Mac.Start it and found 6 leak;
Comment 1 Manuel de la Peña [MSFT] 2017-10-19 15:06:27 UTC
Hello

Can you please provide the full environment information and a test application to reproduce the issue. 

Easiest way to get exact version information:
- On Visual Studio for Mac: "Visual Studio" menu, "About Visual Studio" item, "Show Details" button.
- On Visual Studio for Windows: "Help menu", "About Microsoft Visual Studio" item.
Then copy/paste the version information (you can use the "Copy Information" button).

With that information we will be able to reproduce the issue an asses it accordingly.
Comment 2 huangboru 2017-10-20 02:22:21 UTC
Here is the environment information:
Visual Studio Community 2017 for Mac (Preview)
Version 7.3 Preview (7.3 build 692)
Installation UUID: 4e60959a-758f-48ce-ae6d-26e15276ea83
Runtime:
	Mono 5.4.0.212 (2017-06/fbc487ff424) (64-bit)
	GTK+ 2.24.23 (Raleigh theme)

	Package version: 504000212

NuGet
Version: 4.3.1.4445

.NET Core
Runtime: /usr/local/share/dotnet/dotnet
Runtime Versions:
	2.0.0
	1.1.1
	1.0.4
SDK: /usr/local/share/dotnet/sdk/2.0.0/Sdks
SDK Versions:
	2.0.0
	1.0.3
MSBuild SDKs: /Library/Frameworks/Mono.framework/Versions/5.4.0/lib/mono/msbuild/15.0/bin/Sdks

Xamarin.Profiler
Version: 1.6.0
Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler

Apple Developer Tools
Xcode 9.0 (13247)
Build 9A235

Xamarin.iOS
Version: 11.4.0.84 (Visual Studio Community)
Hash: 697f665b
Branch: d15-5
Build date: 2017-10-09 19:11:38-0400

Xamarin.Mac
Version: 4.0.0.84 (Visual Studio Community)

Xamarin.Android
Version: 8.1.0.20 (Visual Studio Community)
Android SDK: Not found

Xamarin Inspector
Version: 1.3.2
Hash: 461f09a
Branch: 1.3-release
Build date: Tue, 03 Oct 2017 18:26:57 GMT
Client compatibility: 1

Build Information
Release ID: 703000692
Git revision: 95452ca0ca037e437019e8d298e684d0d67b993c
Build date: 2017-10-10 13:56:48-04
Xamarin addins: e2b376dbfb700a9627ae07ea84dcf80ad696d7f1
Build lane: monodevelop-lion-d15-5

Operating System
Mac OS X 10.13.0
Darwin 17.0.0 Darwin Kernel Version 17.0.0
    Thu Aug 24 21:48:19 PDT 2017
    root:xnu-4570.1.46~2/RELEASE_X86_64 x86_64

Enabled user installed addins
Internet of Things (IoT) development (Preview) 7.1
Comment 3 huangboru 2017-10-20 02:33:41 UTC
Here is the URL link for the empty project with memory leak : http://pan.baidu.com/s/1i5OSASd
Comment 4 Alex Soto [MSFT] 2017-11-21 23:33:18 UTC
I was unable to download the project from the provided link, could you please give us more context on how you found these memory leaks? and if possible provide again a sample.

Thanks!
Comment 5 huangboru 2017-11-22 00:50:26 UTC
Created attachment 25784 [details]
project for leak

here is the project ,and my iPhone is SE, both has this problem on iOS10.3~11.1.2.
Comment 6 Alex Soto [MSFT] 2017-11-22 02:41:33 UTC
Can you tell me how you found the leak? Xamarin Profiler? Instruments? What instrument did you use? A little more of context would be super appreciated
Comment 7 Alex Soto [MSFT] 2017-11-22 05:55:21 UTC
Sorry I missed your first screenshot, this is kind of expected and documented here[1]:

"Xcode Instruments is a tool that can be used to profile Xamarin.iOS apps on a device or in the simulator. Mono uses its Just-in-Time model to compile code and Instruments doesn’t interpret this kind of data well..."

I would recommend using Xamarin's Profiler[2] instead.

[1]: https://developer.xamarin.com/guides/ios/deployment,_testing,_and_metrics/using_instruments_to_detect_native_leaks_using_markheap/#Overview

[2]: https://www.xamarin.com/profiler