Notice (2018-05-24): bugzilla.xamarin.com is now in
Please join us on
Visual Studio Developer Community and in the
Mono organizations on
GitHub to continue tracking issues. Bugzilla will remain
available for reference in read-only mode. We will continue to work
on open Bugzilla bugs, copy them to the new locations
as needed for follow-up, and add the new items under Related
Our sincere thanks to everyone who has contributed on this bug
tracker over the years. Thanks also for your understanding as we
make these adjustments and improvements for the future.
Please create a new report on
Developer Community or GitHub with
your current version information, steps to reproduce, and relevant error
messages or log files if you are hitting an issue that looks similar to
this resolved bug and you do not yet see a matching new report.
I just tried to make a release for iOS 11.
I installed (necessary to build my project):
- XCode 9 GM
- xamarin ios and xamarin mac on top of the last stable packages already present in my system from https://jenkins.mono-project.com/view/Xamarin.MaciOS/job/xamarin-macios-builds-xcode9/
I could make a release with Visual Studio for Mac, archive for publishing and upload it via application loader.
After a few minutes I received this e-mail from itunesconnect:
"Missing Marketing Icon - iOS Apps must include a 1024x1024px Marketing Icon in PNG format. Apps that do not include the Marketing Icon cannot be submitted for App Review or Beta App Review.
After you’ve corrected the issues, you can use Xcode or Application Loader to upload a new binary to iTunes Connect."
Please see ErAcube answer and firepol comments on https://stackoverflow.com/questions/46216718/missing-cfbundleiconname-in-xcode9-ios11-app-release
The Visual Studio UI doesn't show an entry for the app store icon, nor does Visual Studio for Mac. But XCode does.
You need to fix this and allow the user to add also the app store icon, which seems required now. You even documented that it's required, see under "Store Icon": https://developer.xamarin.com/guides/ios/platform_features/introduction-to-ios11/updating-your-app/
Thanks and best regards
I'm pretty sure this is already in the 15.3 release (might not have gone to Stable yet, not sure).
Either way, this has already been fixed. I fixed it a few weeks ago :)
You can set your 1024 store icon in AppIcon under Assets.xcassets.
I already tested it on the latest Xamarin.iOS and Xcode 9(for iOS 11)
I have following setup:
- Xamarin Studio Community Version 6.3 (build 864)
- Xamarin.iOS Version: 126.96.36.199 -- Build date: 2017-09-15 02:25:56-0400
- Xcode Version 9.0 (9A235)
There is no stable update at a moment on top of above.
In this setup, I am not seeing "1024 store icon" in Assets.xcassets. There is Mac 2x which is 1024 and in info.plist, there is iTunes Artwork which is also 1024.
However even after updating both, I am still getting following once binary is uploaded.
WARNING ITMS-90704: "Missing Marketing Icon. iOS Apps must include a 1024x1024px Marketing Icon in PNG format. Apps that do not include the Marketing Icon cannot be submitted for App Review or Beta App Review."
What would be workaround considering future compatibility?
@Gilbok Lee - can you explain what version of Xamarin Studio are you using to see the fix?
Like @KKelaiya I'm facing the same issue.
I've manually edited the Contents.json file in the AppIcons.appiconset folder with the following
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "firstname.lastname@example.org",
"scale" : "1x"
and I'm still presented with the same Warning from Apple.
=== Xamarin Studio Community ===
Version 6.3 (build 864)
Installation UUID: a7ab0afe-2dd0-4bae-970d-70e449dd90b3
Mono 188.8.131.52 (d15-3/14f2c81) (64-bit)
GTK+ 2.24.23 (Raleigh theme)
Package version: 502000224
=== NuGet ===
=== Xamarin.Profiler ===
Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler
=== Apple Developer Tools ===
Xcode 9.0 (13247)
=== Xamarin.Mac ===
Version: 184.108.40.206 (Xamarin Studio Community)
=== Xamarin.iOS ===
Version: 220.127.116.11 (Xamarin Studio Community)
Build date: 2017-09-15 02:25:56-0400
=== Xamarin.Android ===
=== Xamarin Inspector ===
Build date: Thu, 21 Sep 2017 19:52:53 GMT
Client compatibility: 1
=== Build Information ===
Release ID: 603000864
Git revision: 6c2f6737278ccc3e81e12276d49c0d92f975f189
Build date: 2017-04-24 11:26:01-04
Xamarin addins: d8d46e577d8507c35260ce9d73df3c33415bb214
Build lane: monodevelop-lion-d15-1
=== Operating System ===
Mac OS X 10.12.6
Darwin VendorNets-MacBook-Air-2.local 16.7.0 Darwin Kernel Version 16.7.0
Thu Jun 15 17:36:27 PDT 2017
> Xamarin Studio
For the users in Comment 3 and Comment 4, note that IDE compatibility with Xcode 9 requires Visual Studio for Mac. Xamarin Studio development concluded with version Xamarin Studio 6.3 , and that version was released before the first Xcode 9 previews from Apple.
> Xamarin Studio 6.3 is the final release of Xamarin Studio. We recommend that
> developers now use Visual Studio on both Windows and Mac. Visual Studio for
> Mac has all the features of Xamarin Studio, adds cloud and web development,
> and contains improvements for cross-platform mobile development.
I'm having the exact same issue as KKelaiya mentioned above. I've also tried Visual studio for Mac but I get the same error from Apple. I've added the marketing icon in Contents.json as well. Please advise, we've been trying to release an urgent fix to production but are held back due to all these issues.
Maybe this can help. It does work for Visual Studio for the Mac. But before that, I'd also updated the contents.json and also included the image. However, what I failed to noticed and/or realize my image had some transparent pixels and that was also causing the failure for the app to be accepted.
Also, you can try to upload the marketing image in iTunes to help validate that the image is the correct size and there's no transparent pixel in the image.
It's frustrating.. but I hope this helps you a little.
I don't believe this issue should be in status resolved fixed. I'm getting the same problem.
In info.plist on the visual assets tab, I have png images assigned to 512 x 512 and 1024 x 1024, but I still get the warning when submitting.
In addition, I receive this email:
We have discovered one or more issues with your recent delivery for "APP NAME HERE". Your delivery was successful, but you may wish to correct the following issues in your next delivery:
Missing App Store Icon - iOS Apps must include a 1024x1024px App Store Icon in PNG format. Without providing the icon in the Asset Catalog or via iTunes Connect, apps cannot be submitted for App Review or Beta App Review. Refer to https://developer.apple.com/ios/human-interface-guidelines/icons-and-images/app-icon/ for more information.
After you’ve corrected the issues, you can use Xcode or Application Loader to upload a new binary to iTunes Connect
I'm using latest VS 2017 on Windows 10 and fully up to date VS for Mac on the build "server". No updates available in Visual Studio Installer on Windows or Menu > Check for updates... in Visual Studio for Mac.
> I'm using latest VS 2017 on Windows 10
Thanks for the information about a potential related issue. The specific problem tracked by this bug was the issue where the UI for the asset catalog editor did not have entries for the App Store icons (from Comment 0):
> The Visual Studio UI doesn't show an entry for the app store icon, nor
> does Visual Studio for Mac. But XCode does.
If you are seeing an issue when building from Windows where images that are successfully assigned within an asset catalog are not appearing in the final built Archive or .ipa file, the best next step would be to list the steps you are following and actual vs. expected results (ideally attaching a test case or diagnostic MSBuild logs if applicable) in a new issue via "Help > Send Feedback > Report a Problem" in Visual Studio 2017. You can then follow the issue on https://developercommunity.visualstudio.com/. Thanks again!
@Brendan is correct.. I don't see it on VS 2017 on Windows 10. I see it for VS for the Mac. And due to the inconsistencies between the two. I'm force to do most of the Dev on the PC and then move to the Mac for the final touches.
so yeah.. you may have to file an issue for it.
I'm still getting this bug, each build I submit to the App Store generates this warning email from Apple. I'm on the latest stable VS for Mac. This project I'm working on is a multi-year project that started in 2015, is it possible some artifact from years of this project are causing this to not make it into the build archive I submit to Apple? I can verify that the 1024pt App Store icon is in my Images.xcassets however on submit to Apple the warning is there. My workaround is to manually upload the App Store icon to iTunes Connect but it's annoying to get that warning on each submission along with the email that comes along with it.
I had this same issue 5/22/2018 when I was asked to update the App Store Artwork for a build. I do 95% of development on the PC, but publish from VS Community on the mac. All are updated to the latest version as of this date, however, I did do an upgrade from the previous version of VS Mac, that also has much wonkiness around changing anything to do with icons, artwork, Itunes connect images. Turns out, that when you change items in the info.plist via the tool in VS, that it doesn't always add them case correct. That seems to work all the way through publishing, but they you get this warning because iTunes connect can't find the right file by case sensitivity. At least, fixing the Visual Studio tool created discrepancy and all is well. I know this is about to be shut off, but if anyone is reading this, please pass it only to the Xamarin team.
The discrepancy was also found in the xcasetts.appicons.contents.json as well. In the info.Plist, many times when the tool is opened, it will blank out the reference to appicons and launchimages. When adding them back in, if they are not in the resources directory, they better be, because resources is prepended to their name. When creating an xcassett, the default for mine was in the root directory. Think that is everything that happened. Oh, just FYI, you can't have transparency alpha channels in the png for App Store Artwork.