Bug 5640 - GLCube sample: Cube is several times larger in different orientations
Summary: GLCube sample: Cube is several times larger in different orientations
Status: VERIFIED FIXED
Alias: None
Product: Android
Classification: Xamarin
Component: Samples ()
Version: 4.2.x
Hardware: PC Mac OS
: --- trivial
Target Milestone: ---
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2012-06-13 17:09 UTC by PJ
Modified: 2013-05-14 16:45 UTC (History)
2 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

Notice (2018-05-24): bugzilla.xamarin.com is now in read-only mode.

Please join us on Visual Studio Developer Community and in the Xamarin and Mono organizations on GitHub to continue tracking issues. Bugzilla will remain available for reference in read-only mode. We will continue to work on open Bugzilla bugs, copy them to the new locations as needed for follow-up, and add the new items under Related Links.

Our sincere thanks to everyone who has contributed on this bug tracker over the years. Thanks also for your understanding as we make these adjustments and improvements for the future.


Please create a new report on Developer Community or GitHub with your current version information, steps to reproduce, and relevant error messages or log files if you are hitting an issue that looks similar to this resolved bug and you do not yet see a matching new report.

Related Links:
Status:
VERIFIED FIXED

Description PJ 2012-06-13 17:09:15 UTC
The issue with the cube being distorted is fixed (4266)

Now the cube is a significantly different size in the two orientations. 

In Landscape the whole cube fits inside the screen boundaries with room to spare

In Portrait, the cube corners go off the edge of the screen horizontally (and has only a little bit of room vertically).


Trivial issue, marking as such.
Comment 1 Dominique Louis 2012-06-14 15:19:35 UTC
Latest commit should fix the size issue too.