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When a contraint is selected in the designer (VS2015 or Xamarin Studio), the value that appear in the "constant" field in a Contraint element are incorrect in the property window. The displayed value is the value of a previously selected Constraint element instead of the currently selected Constraint element.
Also, on a french Windows, you can not enter a floating point number in any of the constant or the multiplier fields, because in this language the decimal separator is a comma not a dot.
Create a native xamarin ios project in VS2015 in Windows. Open one of the storyboard. Add a UILabel. Add a top and left contraint. Select the top constraint in order to display it in the property window. Note the value of the constant field. Select the left constraint in order to display it in the property window. The value will be the same as the top value instead of being the correct value.
Note that in xcode, you can change constraint properties directly from the constraint list in a widget's property window, which is very useful.