Bug 53386 - Android project fails to properly initialize
Summary: Android project fails to properly initialize
Status: RESOLVED FIXED
Alias: None
Product: Visual Studio Extensions
Classification: Xamarin
Component: Android ()
Version: 4.3.0 (C9)
Hardware: PC Windows
: --- normal
Target Milestone: ---
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2017-03-16 10:26 UTC by Robby Groot
Modified: 2017-05-24 13:48 UTC (History)
5 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:


Attachments
The xamarin logs, just before it starts to freeze up (758 bytes, application/zip)
2017-03-16 10:26 UTC, Robby Groot
Details


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Status:
RESOLVED FIXED

Description Robby Groot 2017-03-16 10:26:57 UTC
Created attachment 20378 [details]
The xamarin logs, just before it starts to freeze up

After updating our Visual Studio environment to C9, our solution fails to initialize properly.
Visual studio completely freezes and the only way to close it is by using task manager.
The freeze happens after the projects start to load, and before they finish initializing.

Within our solution, we have 5 projects, of which at least 2 fail to load:

- Xamarin.Android project (Stuck at initializing)
- Android binding project (Loads properly)
- Xamarin.iOS project (Loads properly)
- iOS binding project (Stuck at initializing)
- PCL (code library) project (Unable to determine, as it is hidden under a folder which I am unable to open up)

I have attached the logs of Xamarin, but nothing out of ordinary shows in there from what I can see.
Comment 1 Robby Groot 2017-03-16 10:28:37 UTC
Just as a reference, before I updated, I was using the stable release C8
Comment 2 Juan Marcelo Tondato 2017-03-21 15:14:50 UTC
Hi Robby,

We have fixed an hang issue in c9 that was included in c9sr0.
Could you verify what version has you installed?

Could you give a try to this version or the beta channel that has a lot of improvements related to solution load process?
Comment 3 Juan Marcelo Tondato 2017-05-24 13:48:51 UTC
Hi,
As we've introduced several improvements around this area, I'll mark the bug as resolved fixed.
Please feel free to reopen it if you can still reproduce the issue with current bits.
Thanks!