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Recent macOS have Metal and it can be used in the simulator.
It seems our own restriction (for device only) was never removed.
After double checking the main difference is that it used not to build (and we had hacks in place for that, removed since then).
Now it builds fine, it will launch but the API, like `MTLDevice.SystemDefault` returns `null` so our warning still make sense.
And it does not look like it's something that will be soon supported