Bug 52685 - WatchOS SceneKit Game template defaults to iPhone as the solution platform when it should be iPhoneSimulator
Summary: WatchOS SceneKit Game template defaults to iPhone as the solution platform wh...
Status: VERIFIED FIXED
Alias: None
Product: Visual Studio Extensions
Classification: Xamarin
Component: iOS ()
Version: 4.3.0 (C9)
Hardware: PC Windows
: Normal normal
Target Milestone: 15.4
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2017-02-22 19:39 UTC by Ben Beckley
Modified: 2017-07-25 10:30 UTC (History)
6 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
VERIFIED FIXED

Description Ben Beckley 2017-02-22 19:39:36 UTC
Following in the footsteps of bug 45942, the watchOS SceneKit Game template defaults to iPhone being the default solution platform. Instead it should be iPhoneSimulator.

Reproduction Steps:
1) Start Visual Studio 2015 (have not checked with VS2017)
2) Select File > New > Project
3) Create a WatchOS SceneKit Game
Expected: iPhoneSimulator is the solution platform
Actual: iPhone is the solution platform

env info: https://gist.github.com/BenBeckley/179583db6a1b4670536838e5a276d2cb
Comment 1 Jon Douglas [MSFT] 2017-07-07 17:52:30 UTC
I am CONFIRMING this behavior based on https://bugzilla.xamarin.com/show_bug.cgi?id=52685#c0

Seems that iPhone is indeed the default solution platform instead of iPhoneSimulator. The .csproj seems to list iPhoneSimulator first as well, so it must be something else that picks up this distinction.
Comment 2 Emanuel 2017-07-14 17:55:49 UTC
Fixed by commits a3042063e7a919dcb4142e12a39dbc80cb57efa0 and 139c7ffdc64d29a952c02e281f9330fa6c26258e