Bug 52253 - Touch pressure sensitivity not being processed correctly
Summary: Touch pressure sensitivity not being processed correctly
Status: RESOLVED FIXED
Alias: None
Product: Windows iOS Simulator
Classification: Xamarin
Component: Simulator ()
Version: 1.0
Hardware: PC Windows
: --- normal
Target Milestone: ---
Assignee: Alex Corrado [MSFT]
URL:
Depends on:
Blocks:
 
Reported: 2017-02-02 14:48 UTC by Kyle White
Modified: 2017-02-27 21:47 UTC (History)
2 users (show)

Tags:
Is this bug a regression?: Yes
Last known good build: 1.0.0.13

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Related Links:
Status:
RESOLVED FIXED

Description Kyle White 2017-02-02 14:48:27 UTC
# Repro
1) Clone https://github.com/xamarin/ios-samples/tree/master/ios9/TouchCanvas 
2) Open that sample
3) Deploy it to iPad simulator on a Surface device
4) Use the Surface pen to write on the simulator

Expected result:
Depending on how hard you touch the screen, the line thickness should reflect how hard

Actual result:
It doesn't work, the line is extremely faint no matter how hard you press
Screencast - https://www.screencast.com/t/z7dYXeva6tz

# logs
Windows: https://gist.github.com/kdubau/832e35c4a1849ee3fb42529b44136bd9
Mac: https://gist.github.com/kdubau/999648c26960ad322d969ebc6fc6016d

# Regression status
This is a regression, it works correctly in 1.0.0.13
Screencast from 1.0.0.13 (correct behavior) - https://www.screencast.com/t/ZfPhj0ziwtt