Bug 5189 - Float assignment becomes 10x slower when disabling "use shared runtime"
Summary: Float assignment becomes 10x slower when disabling "use shared runtime"
Status: RESOLVED INVALID
Alias: None
Product: Android
Classification: Xamarin
Component: Mono runtime / AOT Compiler ()
Version: 4.2.x
Hardware: PC Windows
: --- normal
Target Milestone: ---
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2012-05-20 00:27 UTC by zachbarth
Modified: 2012-05-20 17:06 UTC (History)
3 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED INVALID

Description zachbarth 2012-05-20 00:27:53 UTC
The following code runs roughly 10x slower when "use shared runtime" is disabled:

float foo = 12345;
float bar;
for (int i = 0; i < 1000000; i++)
{
    bar = foo;
}

Notably, the slowdown does not happen when foo and bar are ints or doubles. To test this, we inserted the above code into the OnRenderFrame() function in the OpenGL template project, wrapped with a Stopwatch.

This causes a horrendous slowdown (10x or greater) in our game in release builds, which makes it unshippable.
Comment 1 Zoltan Varga 2012-05-20 07:56:28 UTC
The runtime which is compiled into the app is probably built for soft-float.
Comment 2 Jonathan Pobst 2012-05-20 12:11:13 UTC
Go to Project Properties and add the armeabi-v7a architecture to your application.  It is included in the shared runtime, but you need to opt into it for your application, since it will add about 1 MB to your release .apk.
Comment 3 zachbarth 2012-05-20 15:17:26 UTC
Amazing! Everything runs perfectly now - thanks so much!