Bug 51432 - iOS templates fail to build with "(SayHello task) error : Collection was modified; enumeration operation may not execute."
Summary: iOS templates fail to build with "(SayHello task) error : Collection was modi...
Status: RESOLVED NOT_REPRODUCIBLE
Alias: None
Product: Visual Studio Extensions
Classification: Xamarin
Component: iOS ()
Version: 4.3.0 (C9)
Hardware: PC Windows
: Normal normal
Target Milestone: 4.3.1 (C9SR1)
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2017-01-11 22:32 UTC by Ben Beckley
Modified: 2017-03-02 15:18 UTC (History)
5 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED NOT_REPRODUCIBLE

Description Ben Beckley 2017-01-11 22:32:05 UTC
This error occurred three times in an automation run where we build all of iOS templates. This appears to be a transient failure, but nonetheless is an issue.

>C:\Program Files (x86)\MSBuild\Xamarin\iOS\Xamarin.iOS.Windows.After.targets(63,5): error : Collection was modified; enumeration operation may not execute.
>  Output Property: MtouchTargetsEnabled=False (TaskId:8)
>  Output Property: IsMacEnabled=False (TaskId:8)
>Done executing task "SayHello" -- FAILED. (TaskId:8)
>Done building target "_SayHello" in project "SpriteKitGameiPhoneApp.csproj" -- FAILED.: (TargetId:8)

Affected templates:
SpriteKit Game (iPhone)
OpenGL Game (iPad)
SpriteKit Game (iPad)

Reproduction Steps:
1: Select menu File > New > Project...
2: Select category Templates > Visual C# > iOS > iPhone
3: Select template SpriteKit Game (iPhone)
4: Set project name to SpriteKitGameiPhoneApp
5: Set solution name to SpriteKitGameiPhoneAppSln
6: Set location to C:\TestResults\48809a62\SpriteKitGameiPhoneApp\Temp
7: Click button 'OK'
8: Wait for connection with status: Successfully connected to the Mac!
9: Select menu Build > Build Solution

XVS: 4.3.0.561 (cycle9/48809a6)