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I followed the instructions on the Xamarin site on publishing the app to the store, and after using the Zip App Bundle... workflow in MonoDevelop, the apple application uploader would not accept my .zip file. It would fail on the first step complaining that the bundle could not be validated due to bad cert or distribution profile. After much gnashing of teeth, I followed the instructions to manually compress the file to a zip, and then it worked fine.
What documentation did you follow that worked? This might help me narrow down the problem
This article shows how to zip using MonoDevelop or doing it manually. I did the first way through MD titled 'Using MonoDevelop to Zip the Application Bundle', and after it did not work, I followed the section immediately below it titled 'Manually Zipping the Bundle'
Can you attach the 2 zips to this bug report (check the checkbox to mark them as private)?
The zips that MonoDevelop create seem to be identical to what I get when I right-click and select Compress on my machine.
Rereading the first comment, it looks like the problem was likely due to not signing the app (probably zipped a Simulator build?)