Bug 482 - Add SIMULATOR define for simulator builds
Summary: Add SIMULATOR define for simulator builds
Status: RESOLVED FIXED
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: iOS add-in ()
Version: Trunk
Hardware: Macintosh Mac OS
: --- enhancement
Target Milestone: ---
Assignee: Mono Bugs
URL:
Depends on:
Blocks:
 
Reported: 2011-08-26 17:12 UTC by Sebastien Pouliot
Modified: 2011-09-02 14:26 UTC (History)
4 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED FIXED

Description Sebastien Pouliot 2011-08-26 17:12:05 UTC
XCode has some defines* that would be helpful for MonoTouch. E.g. to have conditional code for the simulator (some bugs we have crash only on the simulator).

* TARGET_IPHONE_SIMULATOR
Comment 1 Mikayla Hutchinson [MSFT] 2011-08-26 21:25:30 UTC
We had a bug on Novell bugzilla for this, I looked into it but it wasn't as trivial to implement as it sounds, because project types have no control over the defines - those are handled by the language addins.
Comment 2 Jeffrey Stedfast 2011-08-27 16:51:27 UTC
Couldn't we just add this to mtouch?
Comment 3 Mikayla Hutchinson [MSFT] 2011-08-27 17:36:44 UTC
No, mtouch doesn't compile the C# files.
Comment 4 Miguel de Icaza [MSFT] 2011-08-29 16:32:10 UTC
For the record, this is what we can use for Runtime decision making:

bool isDevice = MonoTouch.ObjCRuntime.Runtime.Arch == MonoTouch.ObjCRuntime.Arch.DEVICE;
Comment 5 Alan McGovern 2011-09-02 14:26:19 UTC
fixed in git.