Bug 4553 - Deploying to Vita on Mac via VMware Fusion causes PssDeviceException with error -2147418102
Summary: Deploying to Vita on Mac via VMware Fusion causes PssDeviceException with err...
Status: RESOLVED NOT_ON_ROADMAP
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: Deployment ()
Version: 2.8 beta 3
Hardware: Macintosh Mac OS
: --- normal
Target Milestone: ---
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2012-04-20 08:18 UTC by Nelson Santos
Modified: 2012-04-23 11:13 UTC (History)
3 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:


Attachments
Screenshot of crash error. (33.95 KB, image/png)
2012-04-20 08:18 UTC, Nelson Santos
Details


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Status:
RESOLVED NOT_ON_ROADMAP

Description Nelson Santos 2012-04-20 08:18:25 UTC
Created attachment 1713 [details]
Screenshot of crash error.

Description of Problem:
Trying to Run a project on a Vita results in a crash (when issuing the "Start Debugging" command or F5, see attached image) OR results in nothing happening (when issuing the "Run Without Debugging" command or Ctrl+F5.)  Have been trying with the included samples such as PixelBufferSample, TriangleSample and SpriteSample.)


Steps to reproduce the problem:
1. Make sure to be using a Mac computer running virtualization software such as Parallels or VMware Fusion (happens with both, I am using Fusion.)
2. Start the PlayStation Suite Studio.
3. Open a sample, such as PixelBufferSample.
4. Make sure PS Vita is connected via USB and is powered on with the Development Assistant running.
5. Make sure the current device target is the connected PS Vita.
6. Hit F5, and this is where the crash occurs.
* OR *
6. Hit Ctrl+F5.  The Output frame indicates that the application was uploaded, but nothing apparent happens on the Vita.  The Suite's Stop button becomes active indicating that the process is running... somewhere.  Clicking on the Stop button presumably stops the process and deactivates the stop button as expected.  On the Vita, still nothing happens.  Quitting the Development Assistant on the vita, and re-starting it now shows the sample's name in its list (if that was the first time running this sample on the Vita.)  Touching its name will run the app without issue, but this way, obviously, it's running stand-alone, not attached as a process to the Suite.


Actual Results:
See above.

Expected Results:
As I've never successfully done it, I'm not certain what should happen, but based on my past development experience with other systems, I would expect that the Development Assistant screen should be updated to show the newly uploaded application, which should then immediately run the app.  I should at this point have some form of debugging control (if run using F5) via the Suite.  The crash, should not have happened.

How often does this happen? 
Happens at each attempt.  Easily reproducible.

Additional Information:
My machine is  Mac Pro Early 2009, running the latest OS (at this time it's Mac OS X 10.7.3.)  I am running an up-to-date Windows 7 (64-bit) as a virtual machine on the latest version of VMware Fusion (4.1.2).  I am NOT running via Boot Camp, but within Fusion's control on the Mac OS desktop.

Another user on the Pss forums reported that he experienced the same crash while using Parallels Desktop.  However, when booting Windows 7 via Boot Camp, it was working fine.  I cannot test Boot Camp on my machine, so I cannot verify if that solution would work, but my guess is that it probably would work fine.

Running the samples via the simulator works OK, albeit at a different speed.
Comment 1 Nelson Santos 2012-04-20 08:19:38 UTC
Forgot to mention, I am running MonoDevelop 2.8.8.1
Comment 2 Miguel de Icaza [MSFT] 2012-04-23 11:05:00 UTC
This is a bug tracking system for the open source MonoDevelop project, please report bugs with modified versions of MonoDevelop directly with the upstream distributor.
Comment 3 Nelson Santos 2012-04-23 11:13:28 UTC
My apologies.  I used the "Report a Bug" menu command from within the PlayStation Suite Studio software.      I guess that's not the way to submit bugs for the version I am using.