Bug 43809 - Image size is inconsistent when loading with ImageSource.FromResource or ImageSource.FromStream
Summary: Image size is inconsistent when loading with ImageSource.FromResource or Imag...
Status: CONFIRMED
Alias: None
Product: Forms
Classification: Xamarin
Component: Forms ()
Version: 2.3.1
Hardware: All All
: Normal major
Target Milestone: ---
Assignee: Bugzilla
URL: https://github.com/williamwilling/xam...
Depends on:
Blocks:
 
Reported: 2016-08-27 16:11 UTC by Joost Ronkes Agerbeek
Modified: 2017-08-07 16:19 UTC (History)
5 users (show)

Tags: ac
Is this bug a regression?: ---
Last known good build:


Attachments
Zip of git repo with fixes (696.65 KB, application/x-zip-compressed)
2016-10-05 16:12 UTC, Chris King
Details


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Status:
CONFIRMED

Description Joost Ronkes Agerbeek 2016-08-27 16:11:50 UTC
# Steps to reproduce

Download the code sample from https://github.com/williamwilling/xamarin-forms-image-size or follow the steps below.

1. Create a new Xamarin Forms PCL project.
2. Add a new XAML page.
3. Add the following code to the XAML.

```
<StackLayout>
  <Image x:Name="ResourceImage" HorizontalOptions="Center" VerticalOptions="Center" />
  <Image x:Name="FileImage" HorizontalOptions="Center" VerticalOptions="Center" />
</StackLayout>
```
4. Add the following code to the constructor of the page in the code behind.

```
ResourceImage.Source = ImageSource.FromResource("TestApp.test.png");
FileImage.Source = ImageSource.FromFile("test.png");
```
5. Add an image called `test.png` to the portable project and set `Build Action` to `Embedded Resource`.
6. Add the same image to the `Resources/drawable/` folder of the Android project and set `Build Action` to `AndroidResource`.
7. Add the same image to the `Resources/ folder` of the iOS project and set `Build Action` to `BundleResource`.
8. Add the same image to the root folder of the UWP project and set `Build Action` to `Content`.
9. Set the test page as the starting page in `App.cs`.
10. Build and run the project on each platform.

# Expected behavior

All platforms should show the same picture twice, at full size in both cases. (Maybe smaller if the image doesn't fit in its parent, but at least both images should have the same size.)

# Actual behavior

* UWP exhibits the expected behavior.
* iOS shows the image loaded with `ImageSource.FromFile` at full size, and the image loaded with `ImageSource.FromResource` at half size.
* Android shows the image loaded with `ImageSource.FromFile` at full size, and the image loaded with `ImageSource.FromResource` at one-third the size.

Using `ImageSource.FromStream` instead of `ImageSource.FromResource` gives the same results, regardless of whether the stream is created from an embedded resource or from a file on the file system.

# Supplemental info (logs, images, videos)

Code available at https://github.com/williamwilling/xamarin-forms-image-size

# Test environment (full version information)

* Xamarin Forms v2.0.0.6482 and v2.3.1.114
* Android 5.0 (API 21)
* iOS 9.3
* Windows 10, Build 1056 with UWP v5.0.0 and v5.2.2

Developed with Visual Studio Enterprise 2015 with all updates installed.
Comment 1 Chris King 2016-10-05 16:12:52 UTC
Created attachment 17889 [details]
Zip of git repo with fixes

Relative image sizes differ between platforms.