Notice (2018-05-24): bugzilla.xamarin.com is now in
Please join us on
Visual Studio Developer Community and in the
Mono organizations on
GitHub to continue tracking issues. Bugzilla will remain
available for reference in read-only mode. We will continue to work
on open Bugzilla bugs, copy them to the new locations
as needed for follow-up, and add the new items under Related
Our sincere thanks to everyone who has contributed on this bug
tracker over the years. Thanks also for your understanding as we
make these adjustments and improvements for the future.
Please create a new report on
Developer Community or GitHub with
your current version information, steps to reproduce, and relevant error
messages or log files if you are hitting an issue that looks similar to
this resolved bug and you do not yet see a matching new report.
I'm working on an app (openGL), it consumes twice CPU usage with xamarin alpha than using stable channel..
on a quad i7 130% usage vs 60% usage (100%==1 cpu)
=== Xamarin Studio ===
Version 6.0 (build 4520)
Installation UUID: 2a46676f-5eb8-4569-9aa7-630cd15bdfc2
Mono 4.3.2 (mono-4.3.2-branch/ba2e5e4) (64-bit)
GTK+ 2.24.23 (Raleigh theme)
Package version: 403020467
=== Apple Developer Tools ===
Xcode 7.2.1 (9548.1)
=== Xamarin.Mac ===
Version: 22.214.171.124 (Business Edition)
=== Build Information ===
Release ID: 600004520
Git revision: a354b2cb9df4b96f50b0ccb960dbdd5a9155510c
Build date: 2016-02-18 14:52:07-05
Xamarin addins: 8e54979f23feee160d245a3c33e43e77779b1eb4
Build lane: monodevelop-lion-master
=== Operating System ===
Mac OS X 10.11.3
Darwin macbook.home 15.3.0 Darwin Kernel Version 15.3.0
Thu Dec 10 18:40:58 PST 2015
This bug does not have enough information to be actionable. If you could provide an example or steps to reproduce I could take a look.
We have not received the requested information. If you are still experiencing this issue please provide all the requested information and re-open the bug report. Thanks!