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I push builds to my connected Android device using the Upload to Device option. In my RELEASE config I have Link SDK Only. However, on the device I get a massive app so it is clear that linking is not occurring. I'm not sure if this is "by design" but I believe on the iOS side linking is honored. Please check if the upload option in Android should be honoring the project config as well.
=== Xamarin Studio ===
Version 5.10.3 (build 14)
Installation UUID: 93bdb3c9-7b71-482a-86ba-69afd1ffd0e7
Mono 4.2.2 (explicit/996df3c)
GTK+ 2.24.23 (Raleigh theme)
Package version: 402020030
=== Xamarin.Profiler ===
=== Apple Developer Tools ===
Xcode 7.2.1 (9548.1)
=== Xamarin.Mac ===
Version: 126.96.36.199 (Business Edition)
=== Xamarin.iOS ===
Version: 188.8.131.52 (Business Edition)
Build date: 2016-01-29 16:59:11-0500
=== Xamarin.Android ===
Version: 184.108.40.206 (Business Edition)
Android SDK: /Users/Neal/Library/Developer/Xamarin/android-sdk-macosx
Supported Android versions:
2.3 (API level 10)
4.0.3 (API level 15)
4.1 (API level 16)
4.4 (API level 19)
5.0 (API level 21)
5.1 (API level 22)
6.0 (API level 23)
SDK Tools Version: 24.4.1
SDK Platform Tools Version: 23.1
SDK Build Tools Version: 23.0.2
Java SDK: /Library/Java/JavaVirtualMachines/jdk1.8.0_31.jdk/Contents/Home
java version "1.8.0_31"
Java(TM) SE Runtime Environment (build 1.8.0_31-b13)
Java HotSpot(TM) 64-Bit Server VM (build 25.31-b07, mixed mode)
=== Xamarin Android Player ===
=== Build Information ===
Release ID: 510030014
Git revision: 0d40d692177e240b28e9c18e4f56b8fffa28268c
Build date: 2016-02-03 11:36:50-05
Xamarin addins: 2d840b1de5d7161a18abed40e5a06fd79a7684d3
Build lane: monodevelop-lion-device-hang-fix
=== Operating System ===
Mac OS X 10.11.3
Darwin NEALs-iMacR.local 15.3.0 Darwin Kernel Version 15.3.0
Thu Dec 10 18:40:58 PST 2015
> However, on the device I get a massive app so it is clear that linking is not occurring.
There are any number of reasons for a massive app, such as the app itself pulling in lots of dependencies, or linking being disabled in the .csproj.
Could you please attach a repro which demonstrates your linker size concerns?
For a quick way to see if any linking is being done, compare the file sizes between obj/Release/android/assets (unlinked) and obj/Release/assemblies (linked):
# Default template:
> ls -l obj/Release//assemblies/Mono.Android.dll obj/Release//android/assets/Mono.Android.dll
> -rw-r--r-- 1 jon staff 741888 Feb 17 15:22 obj/Release//android/assets/Mono.Android.dll
> -rwxr-xr-x 1 jon staff 24176640 Jan 21 01:09 obj/Release//assemblies/Mono.Android.dll
In RELEASE mode Link SDK Only is enabled as outlined in my original post. If I archive and build an APK and install that it's normal/expected size - if I upload to device from Xam Studio it's very large. I reviewed the apps area of my Nexus 7 to compare the two once installed.
Could you share the requested information in the comment#1? It will help us to troubleshoot the issue.
Because we have not received a reply to our request for more information we are closing this issue. If you are still encountering this issue, please reopen the ticket with the requested information. Thanks!