Bug 38551 - AVFoundation: AVAudioSession.SetPreferredInputNumberOfChannels() throwing error
Summary: AVFoundation: AVAudioSession.SetPreferredInputNumberOfChannels() throwing error
Status: RESOLVED ANSWERED
Alias: None
Product: iOS
Classification: Xamarin
Component: General ()
Version: XI 9.4 (iOS 9.2)
Hardware: PC Mac OS
: --- normal
Target Milestone: Untriaged
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2016-02-08 19:10 UTC by Richard Hopkins
Modified: 2016-02-08 19:44 UTC (History)
2 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:


Attachments
Reference sample (17.13 KB, application/zip)
2016-02-08 19:10 UTC, Richard Hopkins
Details
C# partial implementation (28.76 KB, application/zip)
2016-02-08 19:14 UTC, Richard Hopkins
Details


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Status:
RESOLVED ANSWERED

Description Richard Hopkins 2016-02-08 19:10:59 UTC
Created attachment 14947 [details]
Reference sample

I'm attempting to resolve a customer issue with extracting Int16ChannelData from a buffer using AVAudioEngine.InputNode.InstallTapOnBus().

As a last resort trying to fix the issue in their code, I took a reference sample in Objective C and transcoded it into C# line by line.

Both the reference code and the Xamarin solution throw the same error on the simulator:

2016-02-08 17:45:59.149 AudioTest[7773:2330675] Unable to set preferred number of channels
2016-02-08 17:45:59.502 AudioTest[7773:2330675] 17:45:59.493 ERROR:    [0x3930b000] AVAudioNode.mm:564: CreateRecordingTap: required condition is false: IsFormatSampleRateAndChannelCountValid(format)

However, the reference code runs on the device, but the Xamarin solution doesn't - instead it throws the same error as on the simulator.

Attached are the reference sample and the C# version up to the point where the code crashes.  In both cases it seems to occur at the point of the input.InstallTapOnBus line, but the problem may be related to an earlier issue in the code where the channelcount is set:

ObjC:
okState= [audioSession setPreferredInputNumberOfChannels:kNumChannel error:&outError];
C#:
okState = audioSession.SetPreferredInputNumberOfChannels(audioSession.CurrentHardwareInputNumberOfChannels, out error);

I haven't fully implemented the entire reference sample in C# as this is just to show the issue.
Comment 1 Richard Hopkins 2016-02-08 19:14:49 UTC
Created attachment 14948 [details]
C# partial implementation
Comment 2 Rolf Bjarne Kvinge [MSFT] 2016-02-08 19:44:00 UTC
You didn't port the audioSessionManagement method from the ObjC sample, which is important.

Adding the following lines to ViewDidLoad fixes the C# sample:

	var audioSession = AVAudioSession.SharedInstance();
	audioSession.SetCategory (AVAudioSessionCategory.PlayAndRecord, AVAudioSessionCategoryOptions.MixWithOthers);
	audioSession.SetActive (true);