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When Xcode has been updated, but the user has not opened it and accepted the license, the build can fail in strange ways.
XMA should check whether the Xcode license needs to be accepted and offer to do it (this can be done via commandline).
See also https://bugzilla.xamarin.com/show_bug.cgi?id=35439
I just checked, and the command line needs to use sudo to successfully accept the license. We could ask the password when the user double-clicks an error in the task list maybe?
Also, there used to be an issue where you needed to run Xcode at least once to get the simulators populated, at which point the user would accept the license himself (and have a chance to actually read it ;)). So maybe by accepting the license for them, we aren't gaining much if right after we ask them to open Xcode anyway? Dunno.
Showing a proper error should be easy to implement. But I'm not sure what useful action we could take beyond that. Thoughts?
Fixed on master branch, from commit: 2e4c44b2af644a2b52b92004aeb39ca7551831a5
I have checked this issue with latest master XVS build and now this issue has been resolved same as mentioned in Comment 3.
If Xcode license is not accepted on Mac and we try to connect VS with Mac Agent then we are getting messages in 'Connect to Mac' popup window as well as in output windows of VS.
So I am closing this issue.
Microsoft Visual Studio Enterprise 2015
Version 14.0.25425.01 Update 3
Microsoft .NET Framework
Installed Version: Enterprise
Xamarin 184.108.40.20682 (4517cff)
Visual Studio extension to enable development for Xamarin.iOS and Xamarin.Android.
Xamarin.Android 220.127.116.11 (822917d)
Visual Studio extension to enable development for Xamarin.Android.
Xamarin.iOS 10.1.0.23 (1da975d)
Visual Studio extension to enable development for Xamarin.iOS.