Notice (2018-05-24): bugzilla.xamarin.com is now in
Please join us on
Visual Studio Developer Community and in the
Mono organizations on
GitHub to continue tracking issues. Bugzilla will remain
available for reference in read-only mode. We will continue to work
on open Bugzilla bugs, copy them to the new locations
as needed for follow-up, and add the new items under Related
Our sincere thanks to everyone who has contributed on this bug
tracker over the years. Thanks also for your understanding as we
make these adjustments and improvements for the future.
Please create a new report on
Developer Community or GitHub with
your current version information, steps to reproduce, and relevant error
messages or log files if you are hitting an issue that looks similar to
this resolved bug and you do not yet see a matching new report.
Created attachment 1433 [details]
Rotary Wheel UIControl
I have a question posted at http://stackoverflow.com/questions/9453733/trying-to-use-transform-to-rotate-a-uiview-in-monotouch on trying to get the Transform to work to rotate a dial. Posting here so I can attach the code.
I have a master / detail iPad application. In the rootviewcontroller when I select one of my menu items I create an instance of my viewcontroller and push it onto the navigation.
controller.NavigationController.PushViewController(new RotaryWheelHolder(), true);
The RotaryWheel control is loaded and draws on the screen. The drawing on the screen should rotate based on the timer firing and calling the Rotate() method, but the UI is not impacted in any way. Have tried a variety of different ways to get the Transform to behave, but have not had any success.
Created attachment 1434 [details]
Rotary Wheel Holder Xib
Created attachment 1435 [details]
Rotary Wheel Holder code behind
Created attachment 1436 [details]
Rotary Wheel Holder designer file
Created attachment 1437 [details]
Rotary Wheel Holder iphone file
The iPhone version isn't built yet. Just including the stub for completeness.
I see from the stackoverflow question that you've been able to figure out how to do this, so I'll close this bug report.