Bug 3394 - Attempting to JIT compile when running Monogame project on the device
Summary: Attempting to JIT compile when running Monogame project on the device
Status: RESOLVED FIXED
Alias: None
Product: iOS
Classification: Xamarin
Component: XI runtime ()
Version: 5.0
Hardware: Macintosh Mac OS
: --- normal
Target Milestone: Untriaged
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2012-02-10 16:30 UTC by René Ruppert
Modified: 2012-02-13 09:37 UTC (History)
3 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:


Attachments
Monogame sample (6.59 MB, application/zip)
2012-02-10 16:39 UTC, René Ruppert
Details


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Status:
RESOLVED FIXED

Description René Ruppert 2012-02-10 16:30:53 UTC
Monotouch 5.2.3

I'm getting a JIT compile exception when running the attached project on my iPhone 4S in debug mode.

> $exception

{System.ExecutionEngineException: Attempting to JIT compile method '(wrapper managed-to-managed) Microsoft.Xna.Framework.Input.Keys[]:System.Collections.Generic.ICollection`1.Contains (Microsoft.Xna.Framework.Input.Keys)' while running with --aot-only.

  at System.Linq.Enumerable.Contains[Keys] (IEnumerable`1 source, Keys value) [0x0000d] in /Developer/MonoTouch/Source/mono/mcs/class/System.Core/System.Linq/Enumerable.cs:609 
  at Microsoft.Xna.Framework.Input.KeyboardState.IsKeyDown (Keys key) [0x0000b] in /Users/Krumelur/Documents/Develop/XNA/MonoGame/MonoGame.Framework/Input/KeyboardState.cs:81 
  at Shooter.Game1.UpdatePlayer (Microsoft.Xna.Framework.GameTime gameTime) [0x000be] in /Users/Krumelur/Documents/Develop/XNA/ShooterTouch/ShooterTouch/Game1.cs:261 
  at Shooter.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00051] in /Users/Krumelur/Documents/Develop/XNA/ShooterTouch/ShooterTouch/Game1.cs:222 
  at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime aGameTime) [0x0000b] in /Users/Krumelur/Documents/Develop/XNA/MonoGame/MonoGame.Framework/iOS/Game.cs:312 
  at Microsoft.Xna.Framework.GameWindow.OnUpdateFrame (OpenTK.FrameEventArgs e) [0x00044] in /Users/Krumelur/Documents/Develop/XNA/MonoGame/MonoGame.Framework/iOS/IOSGameWindow.cs:440 
  at OpenTK.Platform.iPhoneOS.iPhoneOSGameView.RunIteration () [0x00049] in /Developer/MonoTouch/Source/monotouch/src/OpenGLES/OpenTK_1.0/Platform/iPhoneOS/iPhoneOSGameView.cs:746 
  at MonoTouch.Foundation.NSActionDispatcher.Apply () [0x00000] in /Developer/MonoTouch/Source/monotouch/src/shared/Foundation/NSAction.cs:45 
  at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x00042] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:29 
  at Microsoft.Xna.Samples.Draw2D.Program.Main (System.String[] args) [0x00000] in /Users/Krumelur/Documents/Develop/XNA/ShooterTouch/ShooterTouch/AppDelegate.cs:24 }
>
Comment 1 René Ruppert 2012-02-10 16:39:21 UTC
Created attachment 1346 [details]
Monogame sample
Comment 2 Sebastien Pouliot 2012-02-13 09:37:44 UTC
This is an issue inside MonoGame. It is using extensions methods that (invisibly, source-wise) brings generics methods to be used with an enum (value-type) [1].

The simplest solution is to avoid the generics (since it's not really used/needed and will simplify code generation) and use more basic code like:

		public bool IsKeyDown (Keys key)
		{
			if (_keys != null) {
				return (Array.BinarySearch (_keys, key) >= 0);
			}
			return false;
		}

With that change the games start on devices (just like on the simulator).

[1] http://docs.xamarin.com/ios/about/limitations#Limited_Generics_Support