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Testing bug 3043, I decided to double click the calls in the call stack and found that I could semi-reliably crash the application when switching between them.
Open SimpleTextView.sln (from monotouch-samples)
Set a breakpoint on line 25 (though I tested it on a few lines)
Debug the application. As the app loads, it should hit the breakpoint right away.
In the call stack (while BP is hit), double click each of the calls repeatedly.
(I know this was on line 26, I was testing to see if BP location mattered -it didn't)
Seems to take a lot of switching to trigger the app crash.
Application output stops on 'Resolved pending breakpoint...'
Deploy to Device stops on 'Installed application'
Turns out this is because the iOS device/Simulator exits because the FinishedLaunching() method didn't return in 17 seconds.