Bug 2867 - Problems with packing, marshaling arrays in structs
Summary: Problems with packing, marshaling arrays in structs
Status: RESOLVED NORESPONSE
Alias: None
Product: Runtime
Classification: Mono
Component: JIT ()
Version: unspecified
Hardware: PC Linux
: --- normal
Target Milestone: ---
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2012-01-12 11:44 UTC by viric
Modified: 2017-07-07 18:30 UTC (History)
4 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED NORESPONSE

Description viric 2012-01-12 11:44:16 UTC
I've had troubles in linux-x86_64, when I was marshaling an object like this. In C:
<pre>
typedef struct X_point3d
{
    /* array x, y, z */
    float p[3];
} X_point3d;
</pre>

In .NET c#, I described:
<pre>
    [StructLayoutAttribute(LayoutKind.Sequential)]
    public struct X_point3d
    {
        [MarshalAs(UnmanagedType.ByValArray, SizeConst = 3,
                ArraySubType = UnmanagedType.R4)]
        public float[] p; /* In C, p[3] */

        public X_point3d(float x, float y, float z)
        {
            this.p = new float[3];
            this.p[0] = x;
            this.p[1] = y;
            this.p[2] = z;
        }
    };

    static extern int suro_metric_to_amt(HandleRef met, int a, X_point3d centre,
        X_point3d axis, int b);

</pre>

When calling suro_metric_to_amt, I checked the stack, and there were not 32-bit floats packed as 32-bit. There weren't also 64-bit floats packed as 64-bit. There were wrong numbers in the X_point3d, and they were also bad packed because 'b' also got a bad value.

I don't know much C#... maybe I'm doing something wrong? In windows, with visual studio, that code works perfectly in 32-bit.
Comment 1 Jeffrey Stedfast 2012-01-12 11:51:11 UTC
This is probably a compiler or runtime issue
Comment 2 Zoltan Varga 2012-01-12 18:24:05 UTC
Please attach a self contained test case.
Comment 3 Zoltan Varga 2012-01-15 20:37:19 UTC
-> NEEDINFO.
Comment 4 Ludovic Henry 2017-07-07 18:30:13 UTC
If you can still reproduce with latest mono version, please feel free to reopen the bug. Thank you.