Bug 28091 - Disregard -- functioning correctly!
Summary: Disregard -- functioning correctly!
Status: RESOLVED INVALID
Alias: None
Product: Xamarin.Mac
Classification: Desktop
Component: Library (Xamarin.Mac.dll) ()
Version: 1.12.0
Hardware: PC Mac OS
: --- normal
Target Milestone: ---
Assignee: Chris Hamons
URL:
Depends on:
Blocks:
 
Reported: 2015-03-16 21:52 UTC by troy-dawson
Modified: 2015-03-16 22:16 UTC (History)
1 user (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED INVALID

Description troy-dawson 2015-03-16 21:52:49 UTC
Taking the SceneKit project template in a new Xamarin.Mac Unified project, changing the animation code in GameViewController.cs to:

	// retrieve the ship node
	var ship = scene.RootNode.FindChildNode("ship", true);

	ship.RunAction(SCNAction.RepeatActionForever(SCNAction.Run(handler: (node) => node.Position = new SCNVector3(0, 4, 0))));

	// set the scene to the view
	MyGameView.Scene = scene;


results in the app not beginning drawing, just hanging.

Changing the above RunAction call to:

	ship.RunAction(SCNAction.RepeatAction(SCNAction.Run(handler: (node) => node.Position = new SCNVector3(0, 4, 0)), count: 100000));

results in correct behavior.

Xamarin Studio
Version 5.8 (build 463)
Installation UUID: b9012a08-fce5-4c1a-9287-bba957c5ec7a
Runtime:
	Mono 3.12.1 ((detached/7a2a192)
	GTK+ 2.24.23 (Raleigh theme)

	Package version: 312010001

Apple Developer Tools
Xcode 6.3 (7522.6)
Build 6D520o

Xamarin.Mac
Version: 1.12.0.14 (Indie Edition)
Comment 1 troy-dawson 2015-03-16 22:16:57 UTC
Oops, checking this in Xcode I see this is correct behavior!