Bug 27195 - Unified API Binding recommendations for GLint, GLFloat etc. might be wrong
Summary: Unified API Binding recommendations for GLint, GLFloat etc. might be wrong
Status: NEW
Alias: None
Product: Documentation
Classification: Xamarin
Component: MonoTouch ()
Version: unspecified
Hardware: PC Mac OS
: --- normal
Target Milestone: ---
Assignee: Miguel de Icaza [MSFT]
URL:
Depends on:
Blocks:
 
Reported: 2015-02-18 16:22 UTC by Johannes Rudolph
Modified: 2015-07-14 15:23 UTC (History)
1 user (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
NEW

Description Johannes Rudolph 2015-02-18 16:22:40 UTC
gltypes.h defines: 

typedef int8_t   GLbyte;
typedef float    GLclampf;
typedef uint32_t GLenum;
typedef float    GLfloat;
typedef int32_t  GLint;
typedef int16_t  GLshort;
typedef int32_t  GLsizei;
typedef uint8_t  GLubyte;
typedef uint32_t GLuint;
typedef uint16_t GLushort;
typedef void     GLvoid;

yet, the table at http://developer.xamarin.com/guides/ios/advanced_topics/binding_objective-c/binding_objc_libs/ "Simple Types" recommends binding GL* types to the newly introduced n* native types (e.g. GLfloat to nfloat). 

Given that e.g. a GLint is always a 32bit integer, it would make more sense to bind them to a System.Int32. So is this a documentation bug or is there any particular reason why the native types should be preferred? Either way, the documentation needs to change or be amended with reasoning.
Comment 1 Johannes Rudolph 2015-07-14 15:23:37 UTC
Has this been fixed since?