Bug 25157 - SierpinskiTetrahedron sample doesn't appear and has loop of output on some devices
Summary: SierpinskiTetrahedron sample doesn't appear and has loop of output on some de...
Status: VERIFIED FIXED
Alias: None
Product: Android
Classification: Xamarin
Component: Samples ()
Version: 5.0
Hardware: Macintosh Mac OS
: Normal normal
Target Milestone: 5.1
Assignee: Radek Doulik
URL:
Depends on:
Blocks:
 
Reported: 2014-12-08 13:38 UTC by John Pilczak
Modified: 2015-05-05 06:59 UTC (History)
3 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
VERIFIED FIXED

Description John Pilczak 2014-12-08 13:38:43 UTC
When attempting to run the SierpinskiTetrahedron sample on a device other than Nexus 9 (which works) nothing gets drawn on the screen and I get into an infinite loop of output. I have seen this on Lollipop on Nexus 5 and Nexus 7 along with the exact same thing when I tried it on a Motorola Moto X KitKat device. If this is due to the device simply being unsupported, the sample should probably have some case to handle this possibility so it can tell the user that it is an unsupported device.

Expected Result:
The shape is drawn or some output saying the device is unsupported

Actual Result:
Black screen on the device and an infinite loop of output

The output that constantly repeats:
[Adreno-EGL] <qeglDrvAPI_eglCreateContext:2445>: EGL_BAD_MATCH
[AndroidGameView] Render Thread Exited
[AndroidGameView] going to restart it

Application output:
https://gist.github.com/JohnPilczak/dbee8b76498baa84b3fc

Environment Info:
https://gist.github.com/JohnPilczak/459d330a78dea8061acc
Comment 3 Parmendra Kumar 2015-05-05 06:59:11 UTC
I have checked this issue with Nexus 5 and now its working fine at my end.

Hence closing this issue.

Environment info:

Xamarin Studio 5.9 (build 457)
Xcode 6.2 (6776)
Xamarin.Android : 5.1.0.77 (Enterprise Edition)
Operating System Mac OS X 10.9.4