Bug 23293 - Scene Kit particle systems don not render with texture
Summary: Scene Kit particle systems don not render with texture
Status: RESOLVED FIXED
Alias: None
Product: iOS
Classification: Xamarin
Component: MSBuild ()
Version: XI 8.0.0
Hardware: Macintosh Mac OS
: High major
Target Milestone: Untriaged
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2014-09-23 12:00 UTC by Mike Bluestein
Modified: 2015-08-13 16:33 UTC (History)
3 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:


Attachments
test case (168.92 KB, application/zip)
2014-09-23 12:00 UTC, Mike Bluestein
Details


Notice (2018-05-24): bugzilla.xamarin.com is now in read-only mode.

Please join us on Visual Studio Developer Community and in the Xamarin and Mono organizations on GitHub to continue tracking issues. Bugzilla will remain available for reference in read-only mode. We will continue to work on open Bugzilla bugs, copy them to the new locations as needed for follow-up, and add the new items under Related Links.

Our sincere thanks to everyone who has contributed on this bug tracker over the years. Thanks also for your understanding as we make these adjustments and improvements for the future.


Please create a new report on Developer Community or GitHub with your current version information, steps to reproduce, and relevant error messages or log files if you are hitting an issue that looks similar to this resolved bug and you do not yet see a matching new report.

Related Links:
Status:
RESOLVED FIXED

Description Mike Bluestein 2014-09-23 12:00:34 UTC
Created attachment 8155 [details]
test case

The texture for a Scene Kit particle system is not found, causing the particles to always render as black.

I created a particle system using Xcode and copied it into a Xamarin.iOS project. Opening the scnp file in Xcode from the copied location works ok. However it renders as black in the iOS app. I tried various combinations of SceneKitAsset and BundleResource for both the scnp file and the associated png but to no avail. Sample project is attached.
Comment 1 Jeffrey Stedfast 2014-09-23 17:52:19 UTC
Improved the situation a bit by passing full paths to copySceneKitAssets command instead of relative paths... now at least scntool (called by copySceneKitAssets) is no longer printing error messages, but strangely it is still showing black squares instead of the fire particle image.
Comment 2 Sadik Ali 2014-09-24 02:50:29 UTC
I have checked this issue with attached project and observed that particles are rendering as black.

Here is the screencast : http://screencast.com/t/h7wwtI5hl

=== Xamarin Studio ===

Version 5.4 (build 240)
Installation UUID: 67eaf3b4-f8a7-4ab4-a9df-3197350ca5dc
Runtime:
 Mono 3.8.0 ((no/45d0ba1)
 GTK+ 2.24.23 (Raleigh theme)

 Package version: 308000009

=== Apple Developer Tools ===

Xcode 6.0 (6256.16)
Build 6A280e

=== Xamarin.Android ===

Version: 4.16.0 (Trial Edition)
Android SDK: /Users/ixamarin78/Desktop/android-sdk-macosx
 Supported Android versions:
  2.1    (API level 7)
  2.2    (API level 8)
  2.3    (API level 10)
  3.1    (API level 12)
  3.2    (API level 13)
  4.0    (API level 14)
  4.0.3  (API level 15)
  4.1    (API level 16)
  4.2    (API level 17)
  4.3    (API level 18)
  4.4    (API level 19)
  4.4.87 (API level 20)
  4.5    (API level 21)
Java SDK: /usr
java version "1.6.0_65"
Java(TM) SE Runtime Environment (build 1.6.0_65-b14-462-11M4609)
Java HotSpot(TM) 64-Bit Server VM (build 20.65-b04-462, mixed mode)

=== Xamarin.iOS ===

Version: 8.0.0.62 (Trial Edition)
Hash: 8bd8158
Branch: 
Build date: 2014-09-18 09:12:55-0400

=== Xamarin.Mac ===

Version: 1.10.0.7 (Starter Edition)

=== Build Information ===

Release ID: 504000240
Git revision: 01786bc67c7024ec33d327ed27e4416d7a846f4e
Build date: 2014-09-17 10:58:48-04
Xamarin addins: 7cd7dfcd6b7b7b53281508954ec080f1cd153ad3

=== Operating System ===

Mac OS X 10.9.4
Darwin XamnewiMac.local 13.3.0 Darwin Kernel Version 13.3.0
    Tue Jun  3 21:27:35 PDT 2014
    root:xnu-2422.110.17~1/RELEASE_X86_64 x86_64