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When Play and Pause are called in a quick succession on Android's MediaPlayer, the CurrentPosition is updated like the song is playing.
Sample project (make sure to set it to a correct song in Game1.cs:44):
Xamarin 22.214.171.124 (6b70b1e28c5a733187f7659220da4c0ff61ab2b1)
Visual Studio extension to enable development for Xamarin.iOS and
It looks like there are a host of issues with the underlying android media player see
So I knocked up a sample in Java and managed to get it to exhibit the same behaviour, but only on short .wav files. longer .mp3 songs seemed to work ok. So this looks like an upstream issue.
That said it does look like the media player is correctly reporting when it is paused. So this probably needs to be worked around within the MonoGame framework. Something like this might do the trick
It seems to work here locally. If you can confirm then I'll submit a PR to the MonoGame guys to see if we can get this fixed.
I hope you received my message from the support team. Did you have a chance to submit this to MonoGame yet?
I was waiting to hear if the work around I posted worked for you too? If it does then I'll submit a PR this weekend
Yes, it worked :)
Awesome, I'll put this PR up over the weekend
Did you submit the PR?
I have submitted it: