Bug 2250 - Fatal error occurred when user RUN the Button application on API 14 in Debug/Release mode.
Summary: Fatal error occurred when user RUN the Button application on API 14 in Debug/...
Status: CLOSED FIXED
Alias: None
Product: Android
Classification: Xamarin
Component: Mono runtime / AOT Compiler ()
Version: 4.0
Hardware: Macintosh Mac OS
: High critical
Target Milestone: ---
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2011-11-29 10:48 UTC by Atin
Modified: 2011-12-23 13:56 UTC (History)
6 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:


Attachments
Stack Trace for the bug (2.04 KB, text/rtf)
2011-11-29 10:49 UTC, Atin
Details
GLCube stack trace (2.04 KB, text/rtf)
2011-11-29 11:47 UTC, Nischal
Details
Stack trace for the issue (1.97 KB, text/rtf)
2011-12-02 09:53 UTC, Atin
Details


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Related Links:
Status:
CLOSED FIXED

Description Atin 2011-11-29 10:48:26 UTC
Steps to reproduce:
1. Download the application from "https://github.com/xamarin/monodroid-samples"
link.
2. Launch MonoDevelop.
3. Click on "Start Solution or File" icon.
4. Browse Button application.
5. Click on Open button.
6. Select Debug /release mode from the drop down.
7. Build the application.
8  Run the application.(Select API 14)
9. See the error message appear on the Console.

Actual result:
Fatal error occurred when user RUN there Button application in API 14 on Debug and Release mode.
Refer the attached stack trace.

Expected Result:
Application should run successfully.

Environment:
MAC Lion10.7
MD 2.8.2 with addins 3.9.9.4
M4A 4.0.0
Comment 1 Atin 2011-11-29 10:49:31 UTC
Created attachment 967 [details]
Stack Trace for the bug
Comment 2 Nischal 2011-11-29 11:46:42 UTC
This issue is also occurring for GLCube application. Please view the attached stack trace.
Comment 3 Nischal 2011-11-29 11:47:03 UTC
Created attachment 969 [details]
GLCube stack trace
Comment 4 Jonathan Pryor 2011-11-30 15:30:52 UTC
This error doesn't entirely make sense:

> E/AndroidRuntime(  457): java.lang.UnsatisfiedLinkError: Couldn't load monodroid: findLibrary returned null

All I can think of is that your device has run out of disk space, and libmonodroid.so hasn't been extracted. Reminds me of:

http://code.google.com/p/android/issues/detail?id=21670

As a check, see if the file /data/data/YOUR_PACKAGE_NAME/lib/libmonodroid.so exists:

> adb shell ls -l /data/data/YOUR_PACKAGE_NAME/lib/libmonodroid.so

That said, I do expect GLCube to blow up on API 14 (it's a known failure); when I run it, I get:

> System.InvalidOperationException: egl.EglMakeCurrent failed: 0x3009

This is also troubling, and we will investigate the egl.EglMakeCurrent() failure.
Comment 5 Atin 2011-12-01 09:04:06 UTC
We RUN this application on Emulator on API 14 in Debug mode and got the same errors.

Environments:
Mac (10.7) Lion
Mono for Android 4.0-2
Mono Develop 2.8.4-1
Comment 6 Atin 2011-12-02 07:18:51 UTC
We RUN GlCube application on API 14 in Emulator on Debug and Release mode and got the same errors.

Environments:
MAC (Lion) 10.7
Mono for Android 4.0-1
Mono Develop 2.8.4-1
Comment 7 Atin 2011-12-02 09:50:51 UTC
We RUN this application on API 10 and API 14 in Emulator in Debug/Release mode and got the FATAL error please view the attached stack trace for same.
Comment 8 Atin 2011-12-02 09:53:24 UTC
Created attachment 985 [details]
Stack trace for the issue
Comment 9 Saurabh 2011-12-13 05:16:10 UTC
We RUN GlCube application on API 14 in Emulator on Debug and Release mode and
got the same errors.

Environments:
MAC (Lion) 10.7
Mono for Android 4.0.1
Mono Develop 2.8.5
Comment 10 lindsey.driscoll 2011-12-13 11:27:12 UTC
Can not reproduce the Fatal Error

I was, however, able to reproduce the error that Jonathan was seeing:

System.InvalidOperationException: egl.EglMakeCurrent failed: 0x3009
Comment 11 Atin 2011-12-22 07:18:26 UTC
Now Button application is working fine on API 10 and 14, however error occurs in run the application on API7. We have already logged a issue "2208" for that.

Bug 2208 - Error appears after setting Target Framework dropdown to Mono for Android 2.1 for the application Buttons.

Hence closing this issue.