Bug 2226 - Platform value in MSBuild is not the same as VS
Summary: Platform value in MSBuild is not the same as VS
Status: RESOLVED FIXED
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: Project Model ()
Version: Trunk
Hardware: PC Mac OS
: --- normal
Target Milestone: ---
Assignee: Mikayla Hutchinson [MSFT]
URL:
Depends on:
Blocks:
 
Reported: 2011-11-28 12:05 UTC by Mikayla Hutchinson [MSFT]
Modified: 2011-12-02 11:28 UTC (History)
1 user (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED FIXED

Description Mikayla Hutchinson [MSFT] 2011-11-28 12:05:06 UTC
The Platform value in the MSBuild engine isn't the same as that when invoked from within VS, as indicated by this bug:
http://social.msdn.microsoft.com/Forums/en-US/msbuild/thread/3c4e9c3f-2bf2-436e-80de-e000a7dda8bd

Summary:
1) some HP tool sets the global "Platform" env var to some value for its own internal use
2) When MSBuild targets are invoked from commandline MSBuild (without explicitly passing platform value) or from Expression Blend or MonoDevelop, MSBuild takes the value from the Platform env var
3) Because MSBuild found a value, it doesn't use the built-in default "AnyCPU" value 
4) When the MS common targets validate the Platform value using the bad HP value, they fail.

I'm not sure whether this is because MD needs to pass a value to MSBuild or whether it's because it needs to clear the environment. From the list of env vars printed when in diagnostic log level, I assume it's the former.

This only seems to cause a problem on certain (arguably broken) environments.
Comment 1 Mikayla Hutchinson [MSFT] 2011-12-02 11:28:07 UTC
For some reason MD is internally handling the "AnyCPU" platform as "", and it wasn't mapping it back when invoking msbuild. Fixed in git.