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Created attachment 959 [details]
Screenshot for the bug.
Step To Reproduce:
1.Launch the MonoDevelop.
2.Click on "Start a New Solution" link.
3.Choose C# > Mono for Android in left hand panel.
4.Select Mono for Android Application from the center panel.
5.Open the solution for the sample application HoneycombGallery.
6.Run the application and Select API-14.
7.Observe that overlapping occurs.
When run the application on API-14, overlapping occurs. Refer to the attached screenshot.
Overlapping should not occur and the application should run successfully.
MonoDevelop 2.8.2 with Addin 220.127.116.11
Mono for Android 4.0
Mac 10.6 (Snow Leopard)
Mac 10.7 (Lion)
I can reproduce this with:
I/monodroid-gc( 534): environment supports jni NewWeakGlobalRef
I/dalvikvm-heap( 534): Grow heap (frag case) to 7.689MB for 1572880-byte allocation
I/dalvikvm-heap( 534): Grow heap (frag case) to 7.685MB for 1572880-byte allocation
D/gralloc_goldfish( 534): Emulator without GPU emulation detected.
The samples are developed and tested against a single API.
Changing the API level might be interesting for some of our users, but it is not something that we should be testing for.
The reason is that API level changes actually change the runtime and might actually have a different behavior. For example, font sizes and layouts might have changed between versions (the default font changed between Honeycomb and ICS), so this explains the problem.
We can not make every sample run on every API level. So this is basically a side effect of Android's API levels.