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Description of Problem: So at least for iOS, ItemAppearing seems to be called on ALL items in the ListView on creation, and then called again on all the ones on the screen (the 10-11 items). After this, ItemAppearing gets called as normal as items appear when scrolling.
Steps to reproduce the problem:
1. Creating an Enumerable of integers (or anything else) that is greater than the number of items that fit on screen and put it as the source of the ListView.
2. Create an ItemAppearingHandler for hooking up to the listview's ItemAppearing.
3. For the ItemAppearingHandler, print the item or do something to see that all the items are being called right at the beginning.
All of the items event handlers gets fired off as the beginning, and then also those that are actually on the screen.
Only those 10-11 items on the screen should get handled.
How often does this happen?
Every time on iOS
NOTE: I'm not sure how to edit, but I should have mentioned that the ListView being used should be a custom class that inherits from ListView!
I have checked this issue and try to reproduce with the help provided in the bug description, but not able to reproduce. I try this issue with Xamarin.forms(Version 220.127.116.1143) and its working fine. I observed that when I run the application, items that are appearing on the screen(10-11 items) ItemAppearing event handlers gets fired only for them not for items thats appear when scrolling. I printed the items that gets fired. I also observed that when I scroll the items, the items comes after scrolling, ItemAppearing event handlers gets fired only for them not for items thats appear when scrolling. And all of the items not getting fired
Could you please provide us your environment info, sample project on which you are working so that we can reproduce this issue at our end.
Please let me know if I am missing anything.
=== Xamarin Studio ===
Version 5.2.1 (build 1)
Installation UUID: 011d70a5-dede-428b-ab04-ef451c2e539d
Mono 3.8.0 ((no/62a857e)
GTK+ 2.24.23 (Raleigh theme)
Package version: 308000007
=== Xamarin.Android ===
Version: 4.14.0 (Enterprise Edition)
Android SDK: /Users/MM/Desktop/android-sdk-macosx
Supported Android versions:
2.1 (API level 7)
2.2 (API level 8)
2.3 (API level 10)
3.1 (API level 12)
3.2 (API level 13)
4.0 (API level 14)
4.0.3 (API level 15)
4.1 (API level 16)
4.2 (API level 17)
4.3 (API level 18)
4.4 (API level 19)
Java SDK: /usr
java version "1.6.0_65"
Java(TM) SE Runtime Environment (build 1.6.0_65-b14-462-11M4609)
Java HotSpot(TM) 64-Bit Server VM (build 20.65-b04-462, mixed mode)
=== Apple Developer Tools ===
Xcode 5.1.1 (5085)
=== Xamarin.iOS ===
Version: 18.104.22.168 (Enterprise Edition)
Build date: 2014-08-01 15:27:48-0400
=== Xamarin.Mac ===
Version: 22.214.171.124 (Enterprise Edition)
=== Build Information ===
Release ID: 502010001
Git revision: d06832ce9807d6be24aca225457e8b37c7669f6f
Build date: 2014-08-07 12:10:47-04
Xamarin addins: 1de032531be4cecf2f39dbee3b87aac78204058c
=== Operating System ===
Mac OS X 10.9.2
Darwin MacMini.local 13.1.0 Darwin Kernel Version 13.1.0
Thu Jan 16 19:40:37 PST 2014
I am having the same problems. I have created a sample app available here : https://github.com/RobGibbens/InfiniteScrolling
Xamarin Studio 5.2.1
iOS 7.1 Simulator
The sample works fine in Android. iOS will Debug.WriteLine() all of the values in the whole ListView.
This issue is fixed in the public 1.3.1 release or higher version.
This is occurring again in 1.4.0 - New bug reported by Martin Booth - https://bugzilla.xamarin.com/show_bug.cgi?id=27845
Workaround is to set ListView.RowHeight and also set HasUnevenRow to false - http://forums.xamarin.com/discussion/35604/listview-ios-hasunevenrows-true-and-observablecollection