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When I tried build a release version of an app I'm working on in F# on Xamarin iOS, the FSharp.Core.dll failed to AOT. With some testing, I was able to get around the issue by turning off the LLVM optimizer; therefore, using the LLVM optimizer will cause an AOT of FSharp.Core.dll to fail.
The failure results in this message: "error MT3001: Could not AOT the assembly"
This is with the very latest FSharp.Core and FSharp Bindings from GitHub.
More info: https://github.com/fsharp/fsharp/issues/250
xamarin.ios includes the f# assemblies, those might work better than the original ones.
Could you add '-v -v -v -v' to the mtouch arguments in Project/Options/IOS Build, and attach the output ?
Fixed in mono 19362c66eec49d7a5da038e9796072a5cec82e8f/mt c7a89a527c378293ffb853a5482175a438c0162b.
Is there a way of testing this easily without a custom build of monotouch?
You can try a recent snapshot from:
I have verified this issue. I build F# application successfully in release version using LLVM optimizer on and off both.
Screen cast: http://www.screencast.com/t/hTgiDyew70Ww
=== Xamarin Studio ===
Version 4.2.4 (build 32)
Installation UUID: 6ea47b0d-1852-4aaf-808d-373ff0a5002b
Mono 3.2.7 ((no/40f92d5)
GTK+ 2.24.23 (Raleigh theme)
=== Xamarin.Android ===
Version: 4.12.1 (Trial Edition)
=== Apple Developer Tools ===
Xcode 4.6.2 (2067.2)
=== Xamarin.Mac ===
=== Xamarin.iOS ===
Version: 220.127.116.11 (Trial Edition)
=== Build Information ===
Release ID: 402040032
Git revision: a160c35dac9ab9fd32eeadaa171216316d5a5133
Xamarin addins: a779416ceabd54981ce812771a4061c942e8b872