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can't debug on the iOS Simulator application that use OpenTK.Audio.AudioContext
Version 4.3.1 (build 3)
Installation UUID: 2a46676f-5eb8-4569-9aa7-630cd15bdfc2
Mono 3.2.5 ((no/964e8f0)
GTK+ 2.24.20 theme: Raleigh
Package version: 302050000
Apple Developer Tools
Xcode 5.0.2 (3335.32)
Version: 22.214.171.124 (Business Edition)
Build date: 2013-16-12 16:06:53-0500
Release ID: 403010003
Git revision: bd21181650b29ffdb2c231beccb76097f3e7a399
Build date: 2014-01-09 00:12:45+0000
Xamarin addins: d56f838106065386208d53d6f1b34240068a919e
Mac OS X 10.9.1
Darwin macbook.home 13.0.0 Darwin Kernel Version 13.0.0
Thu Sep 19 22:22:27 PDT 2013
Can you attach a complete test project we can use to reproduce this problem?
I'm using OpenTK not OpenTK-1.0
as it is too much work to change all my code.
I'm switching to OpenTK-1.0 I think it must works, as lots of peeps would have complains if not ;)
OpenTK-1.0 seems a come back to the original OpenTK API, same than GTK and OSX version.
same problem with OpenTK-1.0..
and I can't give my project files, it's a big project solution.
tried with the stable channel
Version: 126.96.36.199 (Business Edition)
Build date: 2013-11-11 16:04:00-0500
the test is easy just call
var actx=new OpenTK.Audio.AudioContext();
and launch it on the simulator in debug mode
I created a sample project, added a reference to OpenTK and added this:
Console.WriteLine (new OpenTK.Audio.AudioContext());
and it works just fine (it prints: "Default Audio Device (handle: 27, device: 26)")
Can you try to create a new project from a template, add your test code and see if that works for you?
Created attachment 5835 [details]
I've done it I have the same problem
at OpenTK.Audio.AudioContext.CreateContext (System.String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxAuxiliarySends) [0x00010] in /Developer/MonoTouch/Source/opentk/Source/OpenTK/Audio/AudioContext.cs:255
at OpenTK.Audio.AudioContext..ctor (System.String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxMaxAuxSends) [0x00011] in /Developer/MonoTouch/Source/opentk/Source/OpenTK/Audio/AudioContext.cs:200
at OpenTK.Audio.AudioContext..ctor () [0x00000] in /Developer/MonoTouch/Source/opentk/Source/OpenTK/Audio/AudioContext.cs:78
at TestAudioContext.AppDelegate.FinishedLaunching (MonoTouch.UIKit.UIApplication application, MonoTouch.Foundation.NSDictionary launchOptions) [0x00043] in /Users/renanyoy/Projects/Test-AudioContext/Test-AudioContext/AppDelegate.cs:34
at at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string,intptr,intptr)
at MonoTouch.UIKit.UIApplication.Main (System.String args, System.String principalClassName, System.String delegateClassName) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38
at TestAudioContext.Application.Main (System.String args) [0x00008] in /Users/renanyoy/Projects/Test-AudioContext/Test-AudioContext/Main.cs:16
That sample works fine for me.
It does in fact look like something goes wrong when enumerating audio devices on your machine. Are you running in a VM?
no, it's a mac mini with osx maverick
no, it's a mac mini with OSX maverick.
And all works fine in the simulator with my projects
developed in objective C using Xcode.
but I use a http://www.motu.com/products/motuaudio/ultralite-mk3
as sound card.
but this code was working at summer 2013 with same sound card...
Can you set the MONO_TRACE environment variable to this:
rerun the app, and attach the application output? Here's a screenshot of where/how to add the environment variable: http://screencast.com/t/DCFwpIdQJ0O
No matching processes belonging to you were found
Starting iOS simulator 7.0
Application launched. PID = 28706
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.Core.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.dll [External]
Thread started: #2
Loaded assembly: /Users/renanyoy/Downloads/Test-AudioContext/Test-AudioContext/bin/iPhoneSimulator/Debug/TestAudioContext.exe
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/OpenTK-1.0.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.Xml.dll [External]
objc: Class AXEmojiUtilities is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/PrivateFrameworks/AccessibilityUtilities.framework/AccessibilityUtilities and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/usr/lib/libAXSpeechManager.dylib. One of the two will be used. Which one is undefined.
2014-01-15 12:03:22.011 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0xe5e1f90 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/MusicLibrary.axbundle> (not loaded)
2014-01-15 12:03:22.015 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0xe5fa850 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/SocialFramework.axbundle> (not loaded)
2014-01-15 12:03:22.016 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0xe5fbca0 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/EventKitUIFramework.axbundle> (not loaded)
2014-01-15 12:03:22.023 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0xe7f2b80 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/CertUIFramework.axbundle> (not loaded)
2014-01-15 12:03:22.025 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0xe5097d0 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/TwitterFramework.axbundle> (not loaded)
2014-01-15 12:03:22.033 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0x16420190 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/StoreKitFramework.axbundle> (not loaded)
2014-01-15 12:03:22.037 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0xe7120d0 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/GeoServices.axbundle> (not loaded)
2014-01-15 12:03:22.052 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0x16424a80 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/GameCenterUIFramework.axbundle> (not loaded)
2014-01-15 12:03:22.055 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0xe185c80 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/PassKitFramework.axbundle> (not loaded)
2014-01-15 12:03:22.065 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0x1652f640 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/iAdFramework.axbundle> (not loaded)
2014-01-15 12:03:22.067 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0x16533150 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/GameKitFramework.axbundle> (not loaded)
2014-01-15 12:03:22.084 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0x16443080 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/StoreKitUI.axbundle> (not loaded)
2014-01-15 12:03:22.086 TestAudioContext[28706:80b] Cannot find executable for CFBundle 0xe35c8b0 </Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/AccessibilityBundles/RemoteUIFramework.axbundle> (not loaded)
I looked at the Xcode.app, there is no Xcode.app/Contents/Developer folder
There should definitively be a /Applications/Xcode.app/Contents/Developer directory. Can you try reinstalling Xcode?
I've done this already last night..
but I think I made a mistake checkin it, the folder is there..
and all the .axbundle are there too
In any case those "Cannot find executable for CFBundle..." messages should definitely not appear.
It looks like other people have also run into the same problem: http://stackoverflow.com/q/18036381/183422 - can you try resetting the simulator as those answers suggest?
but I tell you my simulator works fine will all my xcode (objectiveC) projects, that use this bundles..
I've deleted again the entire xcode.app folder.. and installing it again too. It will change nothing, OpenAL works just fine for Xcode project in objective C ran in the simulator. The problem only appears with Xamarin projects that use OpenAL and being launched in the iOS simulator.
I'm really annoyed to can't work on my Xamarin.iOS projects since more than 4 months, cause of Xamarin and their bugs...
Could you attach (as a file) the complete Application Output as I requested in comment 16 (with the MONO_TRACE environment variable set)? Note that you should get a lot more output than what you pasted in comment 17.
Created attachment 5842 [details]
like you said it's a problem with the device enumerations.
I've unplugged my firewire audio card, and it works.
it could be fine if you could just skip audio cards without openAL.
As this I could continue to hear my music and coding ;)
still I can't hear my music and use the emulator same time, cause of this bug.. so no emulator until fixed... :/
Thank you very much for submitting the report and for providing us with all the information. I have an external USB sound card for a pair of Sennheiser headphones that I used to attempt a reproduction on this issue using the latest Xamarin.iOS bits (10.12.0.14). I was unable to replicate the issue using the provided instructions and steps. If you're still encountering this issue after updating to the latest version, please let us know.
Unfortunately, we don't have the device you're experiencing the issue with, but I can attempt a reproduction again with my external sound card (as long as you can confirm that USB connections exhibit the same issue as well). When responding to this report, please include a sample project (even though the code snippet you provided was simple, I want to ensure we're working from the exact same base) as well as exact steps you take.