Bug 1666 - Unable to bind NSValue to .NET numeric data types
Summary: Unable to bind NSValue to .NET numeric data types
Status: RESOLVED FIXED
Alias: None
Product: iOS
Classification: Xamarin
Component: Xamarin.iOS.dll ()
Version: 5.0
Hardware: Macintosh Mac OS
: --- normal
Target Milestone: Untriaged
Assignee: Sebastien Pouliot
URL:
Depends on:
Blocks:
 
Reported: 2011-10-24 17:35 UTC by Shawn Lehner
Modified: 2011-10-26 15:53 UTC (History)
2 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED FIXED

Description Shawn Lehner 2011-10-24 17:35:20 UTC
I am using the following notification binding:

NSNotificationCenter.DefaultCenter.AddObserver (new NSString("UIKeyboardWillShowNotification"), OnKeyboardShown, null);

And I am attempting to get the value of "UIKeyboardAnimationCurveUserInfoKey" and "UIKeyboardAnimationDurationUserInfoKey" into .NET data types from the NSValue objects returned by NSNotification. It was recommended by IRC users that I submit a bug for Miguel.

Thanks!
Comment 1 Shawn Lehner 2011-10-24 17:42:18 UTC
I just realized there is a "UIKeyboard.AnimationCurveFromNotification" method which should solve this issue. This seems like an odd/special case method. Please close this bug if this is intended.
Comment 2 Shawn Lehner 2011-10-24 17:53:12 UTC
Also, the UIKeyboard helper method of "UIKeyboard.FrameEndFromNotification" does not return the same value as "((NSValue)notice.UserInfo[new NSString("UIKeyboardFrameEndUserInfoKey")]).RectangleFValue" which I think it should.
Comment 3 Sebastien Pouliot 2011-10-26 15:44:25 UTC
Good catch (comment #2), a parameter was ignored leading to the wrong value being used.
Comment 4 Sebastien Pouliot 2011-10-26 15:53:36 UTC
fixed in c83016f832c1bc8e44b7b3d97d45ce34cac045df (master)

Your code should work fine until a newer MonoTouch is released (the one from MonoTouch presently always uses BoundsUserInfoKey).

As for comment #1 the method exists to provide an easier, type safe, version of what would be required for an 1-to-1 ObjectiveC port. You can still do it manually (like you did) but the extra methods feels more C#-py :-)