Bug 14960 - SIGSEGV causes simulator hang
Summary: SIGSEGV causes simulator hang
Status: RESOLVED DUPLICATE of bug 11286
Alias: None
Product: iOS
Classification: Xamarin
Component: Debugger ()
Version: 7.0.0.x
Hardware: PC Mac OS
: --- normal
Target Milestone: Untriaged
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2013-09-24 15:42 UTC by STAVROS SOTIRCHOS
Modified: 2013-09-25 06:31 UTC (History)
2 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED DUPLICATE of bug 11286

Description STAVROS SOTIRCHOS 2013-09-24 15:42:23 UTC
I get the following message and the simulator hangs. The device is ok with no hang at all. Do you have any idea how can I find out what is causing it?

mono-rt: Stacktrace:


mono-rt: 
Native stacktrace:


mono-rt: 
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================
Comment 1 Rolf Bjarne Kvinge [MSFT] 2013-09-24 17:25:24 UTC
Are you using any third-party bindings in your app?
Does it happen if you run on the simulator without debugging?
Comment 2 STAVROS SOTIRCHOS 2013-09-24 20:38:59 UTC
Yes i have done custom bindings 

Is there anyway to find out more things about it? Stacktrace etc?
Comment 3 STAVROS SOTIRCHOS 2013-09-24 20:59:02 UTC
And yes it seems to happen only when debugging with the simulator. Tried without debugging and did it without any problem.
Comment 4 STAVROS SOTIRCHOS 2013-09-24 22:11:59 UTC
I found out that the problem was caused by a control I've downloaded, the SDWebImage. Just after removing it everything worked ok.
Comment 5 Rolf Bjarne Kvinge [MSFT] 2013-09-25 06:31:43 UTC
This is a problem with blocks and any calls to SDWebImageManager.SharedManager.Download (possibly other methods too taking a completed callback).

This has been fixed and will be included in a future release (not 7.0.1 which is already going through the release process, but probably 7.0.2).

*** This bug has been marked as a duplicate of bug 11286 ***