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I am triggering an error with the MonoGame Tests MacOS project when running tests from within the Xamarin Studio interface by clicking on the "Run Test" dropdown in the editor or when running all tests.
We are getting a low level remoting exception when running tests under xamarin studio. This does not happen when running the tests from the command line.
$ /Applications/Xamarin\ Studio.app/Contents/MacOS/XamarinStudio --no-redirect
Starting Xamarin Studio
Initializing Main Window
WARNING [2013-09-08 13:35:49Z]: First run content index not found.
Error: did not find one of the files in sources//Library/Frameworks/Mono.framework/External/monodoc/MonoAndroid-man
WARNING [2013-09-08 13:35:54Z]: TypeSystemService: Can't load assembly context for:Moq
NUnit.Core.RemoteTestRunner doesn't implement interface NUnit.Core.TestRunner
Complete log available at http://pastebin.com/Szf3g87h
When running from the command line, I am using the following version of mono from an official release build for Mac.
As you can see, a test runs successfully.
$ which mono
$ mono --version
Mono JIT compiler version 3.2.2 ((no/a0fc6ba Thu Aug 15 15:32:12 EDT 2013)
Copyright (C) 2002-2012 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
$ mono --debug MonoGame.Tests.MacOS.exe -i=OpenALAudioTest.rapidPauseResumeDoesntSkip --stdout=foo --no-launch-results
Run Started: MonoGame.Tests.MacOS
It looks like other people have had a similar problem on linux. See the log at https://gist.github.com/mkrueger/5236693.
Should be fixed with our next release.