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Xamarin Studio version: 4.1.9 (build 6)
OS: Windows 8.1 Professional Preview (64-bit)
Steps to reproduce: Build/re-build a project and a System.OutOfMemoryException is thrown (sometimes it happens the first time, other times it takes several builds to reproduce the bug) - sometimes Xamarin Studio just hard crashes and attaching a debugger shows an AccessViolationException happening at System.String.MakeSeperatorList which is being called by System.String.SplitInternal.
At the time being, I have only managed to reproduce the bug on Windows 8.1.
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.String.SplitInternal(Char separator, Int32 count, StringSplitOptions options)
at System.String.Split(Char separator)
at MonoDevelop.Ide.ImageService.GetStockIdForImageSpec(RuntimeAddin addin, String filename, IconSize size)
at MonoDevelop.Ide.ImageService.GetStockIdForImageSpec(String filename, IconSize size)
at MonoDevelop.Ide.ImageService.IsAnimation(String iconId, IconSize size)
at MonoDevelop.Components.MainToolbar.StatusArea.LoadPixbuf(IconId image)
at MonoDevelop.Components.MainToolbar.StatusArea.ShowMessageInner(IconId image, String message, Boolean isMarkup)
After looking at stack traces, it seems that sometimes a really really really huge string (with a length of 286.804.248, sometimes more, sometimes less) is passed to the String.Split method for some unknown reason.
At the time of the crash, Xamarin Studio is using around 1.2 GB of RAM.
I can repro this.
This is EXTREMELY strange. We have a string that appears to be holding a SpecializedStringCollection object. Maybe something is smashing the stack.
Actually, it looks like it may be a bug in .NET Remoting. The bad value comes from StatusProgressMonitor, which is a transparent proxy on a MarshalByRefObject.
Committed a workaround in https://github.com/mono/monodevelop/commit/7d8866a0f28044b3038ce397c779b97872084aef
*** Bug 14860 has been marked as a duplicate of this bug. ***
*** Bug 15043 has been marked as a duplicate of this bug. ***
I have checked this issue with latest master build XamarinStudio-126.96.36.1994_f6483f8a1c6d0790f2d8033a7e4d55e09b57a8bd and observed this issue has been fixed.
Hence closing this issue