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by default when you override a method monodevelop inserts a base.MethodCall() in the body of the method. monotouch short circuits this out for [Model] classes, since the base call is guaranteed to throw an exception.
monomac should have a similar short circuiting.
How is that guranteed - do they have a throw new ...Exception (); call ?
anything that has [Model] throws everything for its implementations. check out the generated sources for monomac and monotouch.
The monotouch addin already support this. I'm sure the code is there.