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-load MonoGame's Xamarin solution in 4.0.10
-compile the WindowsGL project
-do a git diff and notice that somehow AnyCPU has changed to x86 in the MonoGame.Framework.WindowsGL.csproj
-open the WindowsGL project's options, change x86 back to AnyCPU, click OK, File->Save All
-do a git diff and notice it didn't change back
What is the diff?
We have not received the requested information. If you are still experiencing this issue please provide all the requested information and re-open the bug report. Thanks