Bug 12947 - I cannot create a build for iOS device
Summary: I cannot create a build for iOS device
Status: VERIFIED FIXED
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: iOS add-in ()
Version: 4.0.9
Hardware: Macintosh Mac OS
: --- normal
Target Milestone: master
Assignee: Jeffrey Stedfast
URL:
Depends on:
Blocks:
 
Reported: 2013-06-28 17:38 UTC by Jim O'Keane
Modified: 2014-03-27 08:24 UTC (History)
2 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
VERIFIED FIXED

Description Jim O'Keane 2013-06-28 17:38:55 UTC
I get the very unhelpful error "No valid iPhone code signing keys found in keychain". 

I've just updated everything in Xcode 4.6.3, made sure all my keys and certs are up to date. I can create a simple hello world app in Xcode, build and deploy to my attached device... so not sure why Xamarin Studio cannot do the same.

FWIW, I have previously been able to do this on this same system. (I had the 30 day trial version.) I've since updated Xamarin, and paid for a an Indie developer license, but now this feature no longer works.

How do I trouble-shoot this?
Comment 1 Jeffrey Stedfast 2014-02-19 11:57:24 UTC
I'll need build logs to figure out what is going wrong. Configuration settings for your "iOS Bundle Signing" Project Options would also be helpful.
Comment 2 Jeffrey Stedfast 2014-02-19 12:50:28 UTC
The "No valid iPhone code signing keys found in keychain" error can only occur if you don't have any X.509 code-signing certificates in your Login keychain (open Keychain Access.app to view your certificates / private keys) that start with "iPhone Developer: "

If Xcode was able to sign, then it must have been using a certificate from its internal database or something.

My guess is that you've either figured it out or moved on by this point (sorry about not finding this bug before, or I could have helped you sooner), so I guess it's probably safe to close this bug report.
Comment 3 Akhilesh kumar 2014-03-27 08:24:21 UTC
As per comment 2, now this issue does not exist.

Hence closing this issue.