Bug 12696 - Step Into results in odd behavior
Summary: Step Into results in odd behavior
Status: RESOLVED FEATURE
Alias: None
Product: Runtime
Classification: Mono
Component: Debugger ()
Version: unspecified
Hardware: Macintosh Mac OS
: --- normal
Target Milestone: ---
Assignee: Zoltan Varga
URL:
Depends on:
Blocks:
 
Reported: 2013-06-14 13:29 UTC by brandon
Modified: 2013-06-17 13:05 UTC (History)
3 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

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Status:
RESOLVED FEATURE

Description brandon 2013-06-14 13:29:46 UTC
Repeatability: Intermittent but often

When choosing to step in to code, the debugger often does not step in and ends up breaking at some other location. 
Example: see '1.' and '2' for the order of what happens

   for(int i = 0; i < Nodes.Count; i++)    --- 2. 'Step Into' actually steps over and this is now the 'current' line
   {
      if(Nodes[i].Visible)
      {
         try
         {
            context.SaveState();
            Nodes[i].RenderToContext(context, m_screenBufferContext, MapView.Bounds);  --- 1. attempt to 'Step Into' here
         }
         finally
         {
            context.RestoreState();
         }
      }
   }
Comment 1 Zoltan Varga 2013-06-15 19:28:19 UTC
Try turning off the 'Automatically step over properties and operators'  option in preferences/debugger.
Comment 2 brandon 2013-06-17 13:05:54 UTC
This did enable me to debug properly. I am almost positive this problem has occurred when this option was turned off. I will re-open this bug if I see that again. Thanks.