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Xamarin.mac application (just upgraded from MonoMac) with "Include mono runtime in application bundle" loads dylibs referencing other dylibs from /Library/Frameworks/Mono.framework/Versions/2.10.12/lib causing the application to crash on Mac without the Mono framework installed.
Steps to reproduce:
Xamarin.Mac app with "Include mono runtime in application bundle" enabled. I am not sure if the use of using System.Drawing is somehow involved.
application crashes due to missing mono framework installation, final two lines from running the app with MONO_LOG_LEVEL=DEBUG:
Error loading libglib: dlopen(/Applications/SQAT.app/Contents/MonoBundle/libglib-2.0.0.dylib, 0): Library not loaded: /Library/Frameworks/Mono.framework/Versions/2.10.12/lib/libintl.8.dylib
Referenced from: /Applications/SQAT.app/Contents/MonoBundle/libglib-2.0.0.dylib
Reason: image not found
The app should have loaded the libintl.8.dylib from the MonoBundle inside the app. The libintl.8.dylib is actually present in the MonoBundle folder, but it doesn't seem to be loaded.
=== Xamarin Studio ===
Version 4.0.3 (build 13)
Installation UUID: 6fe29d2f-40c5-4b1c-a5af-9728e3090c65
Mono 2.10.12 (mono-2-10/c9b270d)
=== Apple Developer Tools ===
Xcode 4.5.2 (1847)
=== Xamarin.iOS ===
Version: 18.104.22.168 (Starter Edition)
Build date: 2013-19-03 13:42:59-0400
=== Xamarin.Mac ===
=== Xamarin.Android ===
=== Build Information ===
Release ID: 400030013
Git revision: fae7c2bde0e8d51943fbd6afa22d7d2bb7a1192f
Build date: 2013-03-21 19:16:39+0000
Xamarin addins: 906a1edff23bcfd0ab7518463620a8ee506eaea2
=== Operating System ===
Mac OS X 10.7.5
Darwin triforks-MacBook-Pro.local 11.4.2 Darwin Kernel Version 11.4.2
Thu Aug 23 16:25:48 PDT 2012
This is fixed in the upcoming 1.4 release.