Bug 11089 - Xamarin.Studio cannot build .NET satellite assemblies
Summary: Xamarin.Studio cannot build .NET satellite assemblies
Status: RESOLVED FIXED
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: Project Model ()
Version: 4.0.1
Hardware: Macintosh Mac OS
: --- normal
Target Milestone: ---
Assignee: Lluis Sanchez
URL:
Depends on:
Blocks:
 
Reported: 2013-03-12 19:05 UTC by David Aramant
Modified: 2013-03-21 10:31 UTC (History)
1 user (show)

Tags:
Is this bug a regression?: ---
Last known good build:


Attachments
Sample solution (10.31 KB, application/x-zip-compressed)
2013-03-12 19:05 UTC, David Aramant
Details


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Status:
RESOLVED FIXED

Description David Aramant 2013-03-12 19:05:43 UTC
Created attachment 3586 [details]
Sample solution

I've attached a sample app that uses satellite assemblies for resources.  The console app is supposed to read the resource string and display it.

This app works in VS2012.  On a Mac, it works when built with xbuild on the command line (using Mono 3.0.7).  I can run the application either through the command line or through Xamarin Studio.

However, attempting to build it inside of Xamarin Studio results in the following error:

-----------------------------

Building: Resources (Debug)
Performing main compilation...
Generating satellite assembly for 'sv' culture with /Library/Frameworks/Mono.framework/Versions/3.0.7/bin/al
/Library/Frameworks/Mono.framework/Versions/3.0.7/bin/mcs /noconfig "/r:/Library/Frameworks/Mono.framework/Versions/3.0.7/lib/mono/4.0/mscorlib.dll" -nostdlib "/out:/Users/aramant/Desktop/Test/Resources/bin/Debug/Resources.dll" "/r:/Library/Frameworks/Mono.framework/Versions/3.0.7/lib/mono/4.0/System.dll" "/r:/Library/Frameworks/Mono.framework/Versions/3.0.7/lib/mono/4.0/System.Core.dll" "/r:/Library/Frameworks/Mono.framework/Versions/3.0.7/lib/mono/4.0/System.Xml.Linq.dll" "/r:/Library/Frameworks/Mono.framework/Versions/3.0.7/lib/mono/4.0/System.Data.DataSetExtensions.dll" "/r:/Library/Frameworks/Mono.framework/Versions/3.0.7/lib/mono/4.0/Microsoft.CSharp.dll" "/r:/Library/Frameworks/Mono.framework/Versions/3.0.7/lib/mono/4.0/System.Data.dll" "/r:/Library/Frameworks/Mono.framework/Versions/3.0.7/lib/mono/4.0/System.Xml.dll" /nologo /warn:4 /debug:full /optimize- /codepage:utf8 "/define:DEBUG;TRACE"  /t:library "/Users/aramant/Desktop/Test/Resources/Properties/AssemblyInfo.cs" "/Users/aramant/Desktop/Test/Resources/Resource.Designer.cs" "/res:/Users/aramant/Desktop/Test/Resources/Resource.resources,Resources.Resource.resources" 
Compilation failed: 1 error(s), 0 warnings

error CS1566: Error reading resource file `/Users/aramant/Desktop/Test/Resources/Resource.resources'


Build complete -- 1 error, 0 warnings
Comment 1 Lluis Sanchez 2013-03-20 05:28:56 UTC
I can't reproduce.

Please try manually deleting the .resources files you'll find in the Resources directory (looks like MD doesn't remove them when doing a project clean), rebuild the whole solution and paste here the build output you get.
Comment 2 David Aramant 2013-03-20 10:46:05 UTC
You're right, I can't reproduce it now either.

Could Xamarin Studio 4.0.2 have fixed this?
Comment 3 Lluis Sanchez 2013-03-21 05:59:23 UTC
Maybe, although there isn't an explicit fix on this. If you see the problem again, please reopen the bug.
Comment 4 David Aramant 2013-03-21 10:31:04 UTC
Is creating the .resource files (or at least not cleaning them up) a bug?  VS doesn't create those files.

I should probably expand on what happened when I tried again after your comment.  I could not reproduce the problem with the clean sample solution I uploaded.  However, our real application still had the error.  I checked for .resource files, but there weren't any.  After I deleted the bin/obj directories it started working again, and we have not seen the issue again.