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Video of the bug: http://screencast.com/t/5wqEMbP0
When changing from Mono for Android 2.2 to 2.3, this exposes new properties and methods. Both are not exposed through code completion. So first section is MonoDevelop not showing code completion for Camera.CameraInfo which doesn't exist. But then when changing the target framework and showing that MonoAndroid.dll has been updated, the new properties and methods aren't shown.
1) Create a new Mono for Android project.
2) Add the following line into the bottom of the activity. Notice no code completion (correct). Camera.CameraInfo cameraInfo = new Camera.CameraInfo();
3) Build and notice it fails (correct)
3) Update the project to Mono for Android 2.3
4) Add another Camera.CameraInfo line to see if code completion is updated, it is not.
5) Build and notice it builds correctly since those properties and methods exist.
MonoDevelop 2.8 Beta 3 (2.7.22)
Mac OS X 188.8.131.52
Mono 2.10.5 (tarball Mon Aug 22 20:38:08 EDT 2011)
GTK 2.24.5 (GTK# 184.108.40.206)
Mono for Android: 1.9.26810.19237066
Release ID: 20722000
Git revision: 2db47e2ef89d973930cdc71e53a9883daf534fa1
Build date: 2011-09-23 11:29:15+0000
Pretty sure this is a duplicate of 961, but someone needs to verify this issue
is resolved by that fix.
I thought first it was a dup, but it wasn't.
Seems that GetReferencedAssemblies/GetReferencedItems functions don't work correctly on monodroid projects.
I now use the References property & manually do GetReferencedAssemblies - this works now & is the same the project browser is doing to display the references.
Reopening since the patch did not really fix the issue and has been reverted.
Reopen when that happens again.
*** This bug has been marked as a duplicate of bug 961 ***
Why did this bug get marked as resolved when this issue is not resolved?
This issue still exists in 2.8.5 and was never fixed.
@Chris: It was fixed, but the patch was reverted, because it was not a real fix. The GetReferencedAssemblies/GetReferencedItems functions need to work - then the fix wouldn't be needed.
*** Bug 2837 has been marked as a duplicate of this bug. ***
Maybe code completion is calling GetReferencedAssemblies/GetReferencedItems *before* the the project builders are refreshed by the project save.
*** Bug 9743 has been marked as a duplicate of this bug. ***
*** Bug 10301 has been marked as a duplicate of this bug. ***
*** Bug 10486 has been marked as a duplicate of this bug. ***
Fixed in master (e207440ffae73b47a0e88cb9f5953866364a2421).
Today I have checked this issue with following builds:
And we observed that when we use this code while target framework is 2.2, Code completion appears for camera.cameraInfo and gives the same build error after build the project. If we change Target framework to 2.3 and use the same code, we are not seeing code completion for camera.cameraInfo and getting same build error after build the project. This is the screencast for the same: http://screencast.com/t/rsPfMmNdeJ6
Hence reopening this issue
This fix is not in the 4.0.9 branch.
This fix broke building some projects:
Backing it out of master and 4.0.11.
I'm curious why we didn't take the simpler and more efficient approach of deferring the code completion update until the project was saved?
The code completion system could set a flag when the references were changed, then, when the project was saved, do the actual update if the flag was set. Or we could defer actually firing the change events until the save event was fired, e.g. events could add delegates to some fireOnSave queue, and Save would fire them.
There are always different ways of fixing an issue. I used this approach because is a more general and self-contained solution. It is more general because it will cover other cases in which we may depend on an up-to-date msbuild file, and more self-contained since it doesn't require changes outside the msbuild project model.
The fix has been re-applied.
The fix broke compilation for all csproj files built using the hosted msbuild builder.
To repro try and build Main.sln inside monodevelop, or build MTDesigner.sln from the md-addins repository.
Unfortunately the Load method wipes out the FullFileName value:
Changing the order of the calls doesn't work because Load needs the location to be correct to resolve the imports.
I don't know whether this is an xbuild bug (in which case we could work around it by reflecting project_load_settings, fullFileName, PushThisFileProperty, DoLoad) or whether it's simply not possible.
There's also the question of why it's even hitting this codepath on an unmodified project.
Either way we should have unit tests for this so it's not committed in a broken state again.
We are hitting this code path because at some point after loading the solution, MD marks the project as modified. Maybe this modification notification can be fixed, but to be in the safe side, I'm now forcing MD to use the saved files when building a project.
Hm, that seems like a hack that hides real bugs.
It's still going to be broken resolving relative references and custom targets in relative paths.
I confirmed MSBuild doesn't nuke the FullFileName value so this is an xbuild bug.
Checklist for full fix:
1) Fix xbuild's Project.Load(TextReader) to leave FullFileName and pass it to PushThisFileProperty.
2) Work around the bug by duplicating the fixed Project.Load(TextReader) method using reflection.
3) Fix the project incorrectly becoming marked as modified.
4) Remove the "don't use unsaved content when executing targets" hack.
Today we have checked this issue and we observed that when we use this code while target framework is 2.2. Code completion does not appears for Camera.CameraInfo and gives the same build error. But after changing the Target framework 2.3 and use the same code than I am seeing autocompletion for Camera.CameraInfo and build the code successfully.
=== Xamarin Studio ===
Version 5.0 (build 830)
Installation UUID: 2939b8b4-8977-42bd-82d6-100275ccd9cd
Mono 3.4.0 ((no/c3fc3ba)
GTK+ 2.24.23 (Raleigh theme)
Package version: 304000204
=== Apple Developer Tools ===
Xcode 5.1 (5084)
=== Xamarin.iOS ===
Version: 220.127.116.11 (Indie Edition)
Build date: 2014-05-01 14:38:28-0400
=== Xamarin.Android ===
Version: 4.12.4 (Indie Edition)
Android SDK: /Users/360_macmini/Library/Developer/Xamarin/android-sdk-mac_x86
Supported Android versions:
2.1 (API level 7)
2.2 (API level 8)
2.3 (API level 10)
3.1 (API level 12)
4.0 (API level 14)
4.0.3 (API level 15)
Java SDK: /usr
java version "1.6.0_65"
Java(TM) SE Runtime Environment (build 1.6.0_65-b14-462-11M4609)
Java HotSpot(TM) 64-Bit Server VM (build 20.65-b04-462, mixed mode)
=== Xamarin.Mac ===
=== Build Information ===
Release ID: 500000830
Git revision: 1d419850dfed9bc855a1df86d552bf4acd7f4a3e
Build date: 2014-05-01 19:10:08-04
Xamarin addins: ef22d4a21f5135cb3fc0b1bb68e1f0508e5e7fb3
=== Operating System ===
Mac OS X 10.9.0
Darwin 360-MACMINIs-Mac-mini.local 13.0.0 Darwin Kernel Version 13.0.0
Thu Sep 19 22:22:27 PDT 2013
Hence reopening this issue.
Version 2.2 of the framework doesn't have this class, that's why you don't get code completion for it and the build fails.
As per comment 29, we'll not get code completion for version 2.2 because version 2.2 of the framework doesn't have this class.
Hence closing this issue.