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I've just noticed that I couldn't launch&debug a Dll project in MD.
So I've got my Dll project in my solution and I've marked that one as Start Program, but now I'm not able to neither execute nor debug it.
I have tried the solution provided by mhutch, http://stackoverflow.com/questions/9637994/how-can-i-debug-monodevelop-add-ins-with-monodevelop, but that didn't help much because I still can't actually _debug_ my project inside MD.
As part of the solution for this request I recommend you to make use of the
inside the <PropertyGroup Condition="..."> nodes in the .csproj file.
Both Visual Studio and #Develop support these options and handle them so I'll be able to just press 'Debug' and the IDE 'debugs' the executable specified in <StartProgram>.
I really miss this feature and thought that it was a kind of standard feature which every .Net/Mono IDE should provide.
Thanks in advance,
The custom run command is debuggable, as long as the "command" is a .NET executable (no arguments, etc) and you have a debugger installed and working.
But couldn't this be available by default, without having to fix in some custom data into the project file?
I mean, the command override still could remain, it's only about the little effort that the user doesn't have to spend in order to get a exe-less project running.. - also mind the compatibilty to other IDEs.
You can add custom run command from project options, you don't have to edit the project file. Editing the project file is only necessary to set environment variables.